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Installing Redis on Linode.
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"RequestBin lets you create a URL that will collect requests made to it, then let you inspect them in a human-friendly way. Use RequestBin to see what your HTTP client is sending or to look at webhook requests." Which is very useful.
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"It's sort of a no-brainer. And a fascinating way to think about creating a sustainable source of income to allow, even in part, artists to produce works are genuinely expensive in time and cost to create. It should also prove to artists, and anyone who frets over the illusion of print rights, that they've got nothing to worry about. This stuff is an entirely other material and colour made of light, it turns out, doesn't just magically translate to colour made of pigment the way that, say, a word-processing document does. And if anyone is really going to lose sleep over the people who are already predisposed to print things out on their shitty homes printers my only advice is to give up now. Let them and understand that there are more interesting problems to solve and if projects like 20×200 are any indication there's a whole world of people who want to help with not only their moral support but their wallets." Aaron on the Hockney show, subscription app art, and drawing on iPads.
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"This gem is a C binding to the excellent YAJL JSON parsing and generation library." Ooh, JSON stream-parsing.
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"Picking out political buzzwords from 2008 is like shooting moose in a pigpen. The fundamentals were so dizzyingly strong, it could be tough to keep them all straight." Good selection, though, both political and non.
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"Waveform Series is the laser-cut shapes of the waveform of the sound in sound editing software environment. I used some human sound such as yawn, atchoum, giggle, wow, and the sound of church bell." Utterly, utterly gorgeous.
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"A Mac OS X Leopard developer tool for debugging HTTP services by graphically creating & inspecting complex HTTP messages." Oh, that could come in handy.
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Lovely way to generate pages for your github projects – and to do so as a branch of said project. Clever.
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"CCP Games has uncovered an exploit in Eve Online that survived in the game for 4 years and may have had a massive impact on the game and game economy." Read the links for more details; suffice to say, EVE is going through a major economic upheaval right now; exploits that have lasted for four years are no longer viable, and everything's getting very expensive. Sound familiar?
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"Semi-jestfully I would talk with my friends about how stupid it would be to get an I <3 Helvetica tattoo… an even stupider idea would be to get it as a tramp stamp. Well, I got good reviews from my posse and impulsively I got it last night…" Oh boy.
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"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it… you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
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Wonderful.
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"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people… Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
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"Recently I had been wondering what the complete list of HTTP status code symbols was in Rails. Searching through Rails didn't yield any results for a symbol like :unprocessable_entity… Rails defines the symbol to status code mapping dynamically from the status message. The symbol used is an underscored version of the status message with no spaces." Quick list of clear textual shorthand for returning HTTP status.
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"Let’s no longer think in terms of selling them a game. Let’s instead think of selling them an experience." A nice article on the changing shape of game design, particularly when it comes to narrative and participatory hooks.