Infovore » tag » future
  • About
  • Archives
  • Projects
  • Talks
  • Code
  • RSS
  • Contact
  • The elements of networked urbanism « Adam Greenfield’s Speedbird
    "A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered."
    (tags: future cities networks urbanism adamgreenfield )
  • Computer programmer from Finland has lost finger replaced with USB drive – Telegraph
    "When I'm using the USB, I just leave my finger inside the slot and pick it up after I'm ready." Well, quite.
    (tags: technology future storage prosthetics finland )
  • Søren Vind >> pc_user
    "pc_user is a lightweight authentication library for CodeIgniter. It focuses on simplicity and security." Indeed it does.
    (tags: programming library development php codeigniter authenticating )
  • Metalosis Maligna
    "Metalosis Maligna is a fictitious documentary about a spectacular yet chronically disabling disease which affects patients who have been fitted with medical implants. Sourcing from such implants a wild metal growth ultimately transforms human patients into mechanical looking constructions." If you're squeamish, particularly when it comes to surgery or prosthetics, this is NOT for you. Otherwise, it's a remarkably good piece of animation/effects work, wrapped in a remarkably straight documentary wrapper, that perhaps makes the effects-work even more effective.
    (tags: design video fiction film horror effects medicine bodyhorror )
  • Is This the Best Customer Service Email Ever? | crackunit.com
    "It’s totally fantastic. It’s like someone’s got totally shitfaced on logistics-booze and then sat down and written an email." I think it all depends on your definition of "best", but Iain gets bonus points for "shitfaced on logistics booze".
    (tags: writing rubbish langauge customerservice southerntrains incomprehensible )
  • Unreal Tournament 3 And The New Lazarus Effect | Rock, Paper, Shotgun
    "It’s an incredible precedent to set: making a game a success almost 18 months after a poor launch. It’s something that could only have happened now, and with a system like Steam." Well, of course. Well done, Epic.
    (tags: games marketing epic sales steam gaas digitaldistribution ut3 )
  • Game Design, Psychology, Flow, and Mastery – Blog – A Few Things About Street Fighter 4
    Dave Sirlin offers some analysis of SF4. I think, at the overview level, he's got a good point: SF4 is not actually as "accessible" as everyone makes out; it's certainly got a lower on-ramp than SF3, but it ramps up pretty fast. More on this in a blogpost, I think.
    (tags: design games difficulty balance streetfighter streetfighter4 )
  • Chris Heathcote: anti-mega: Asylum
    "After being seen as cheap or low-rent housing for much of the 40s, asylums started to be seen as 21st century modern, and desirable places to live." All of this has happened before and all of it will happen again. Heathcote's Lyddle End entry is fantastic, and primarily for his writing/futurism.
    (tags: futurism future architecture chrisheathcote scifi lyddleend2050 prefab )
  • Tate Modern| Current Exhibitions | Cildo Meireles
    Jaw-droppling good. More on this soon, but in a nutshell: you have about a week, and it's incredible. Do not ignore the queues inside it, either: they are all for excellent things.
    (tags: art london exhibition amazing cildomeireles tatemodern )
  • The Brainy Gamer: "I'm With the Band" – a short play
    "My crystal ball tells me you will hear music – great classic rock tunes – and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
    (tags: games music play writing rockband guitarhero michaelabbott )
  • Chris Heathcote: anti-mega: now, more than ever
    "It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties."
    (tags: science technology security history futurism future prescience )
  • programming: like pulling teeth (tecznotes)
    "XP is adapted to a context where motivation is expensive and change is cheap. Interaction design (at least how Cooper explains it) is adapted to a context where motivation is cheap and change is expensive. It should be obvious that contexts of both kinds can exist in the world: there are situations where it's easy to return to previous decisions and modify them (software, for one), and there are other situations where it's not (e.g. buildings, dams)."
    (tags: design programming xp kentbeck alancooper cost )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • The weird science of stock photography. – By Seth Stevenson – Slate Magazine
    "I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand… These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
    (tags: advertising marketing photography prediction stock future stockphotography gettyimages )
  • Twitter-enhanced Derivé « Magical Nihilism
    "The city is here for me to use, and it tells me so." Indeed.
    (tags: ubicomp towerbridge twitter riverthames messagingbus )
  • Developer strikes it rich with iPhone game – CNN.com
    "Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."" I hope his success continues; scaling up always seems scary, but Trism was – and is – superb.
    (tags: programming iphone cocoa trism demiforce games development )
  • Kevin Kelly — The Technium
    "The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
    (tags: scfi future dystopia futurism progress development society )
  • Thinking of the numbers — Techbelly
    "I wrote a script that lets you see what this money could buy if we weren’t throwing it at second-rate comedians or third-rate bankers. What if we spent it on schools, or teachers, or wispas instead? My script lets you see that by altering the text of Guardian articles as you browse." Ben's hack was brilliant in its simplicity, and really does change the way you read the news.
    (tags: ghack1 guardian hackday numbers greasemonkey script context )
  • TURF BOMBING
    "Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
    (tags: urban locational gaming play space geo locative )
  • GameSetWatch – Opinion: Fallout 3 – Escape From Vault 101
    "Fallout 3 is a tribute to intent. It's not a rallying cry for any cause or even a cautionary tale about the hypothetical horrors of nuclear holocaust. It's a statement on the worthlessness of inaction. It's about not staying in the vault."
    (tags: vault fallout3 games writing bethesda criticism )
  • Far Cry 2's slow burn | Procedural Dialogue
    "Far Cry 2 doesn’t so much attempt to define a memorable experience and effectively communicate it to the player as it does to define a set of rules and an environment in which memorable experiences are likely to happen, letting the player loose in that world." One of my favourite pieces of writing on FC2, if only because it captures the nature of the game so well.
    (tags: farcry2 criticism games emergent openworld )
  • Insult Swordfighting: Gamestop.com User-Submitted Previews: Left 4 Dead
    "Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
    (tags: mitchkrpata reviews left4dead games internetpeople )
  • Fallout 3 Capital Wasteland – Planet Fallout
    "See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
    (tags: fallout games fallout3 maps mapping ugc )
  • Apple – Support – Discussions – Pictures automatically attach to e-mail? …
    "Images don't automatically attach to emails. I hope you and your husband can work things out though." Oh dear.
    (tags: iphone apple adultery unfortunate forum thread )
  • Custom fields? We don't need no stinking custom fields
    "For all the prioritizing and severitizing (which costs a lot of time during bug input) the best method of bug sorting was human communication." Yes. Too much time has been lost in too many custom installs of JIRA.
    (tags: bugtracking bugs jira customfields projectmanagement prioritisation )
  • Boing Boing: Offworld
    "Hi everybody, I'm Brandon, and this is Offworld." Oh! This could be good.
    (tags: brandonnn boingboing games blog )
more recent posts tagged as 'future'

Archives

  • 2022  January February March April May June July August September October November December
  • 2021  January February March April May June July August September October November December
  • 2020  January February March April May June July August September October November December
  • 2019  January February March April May June July August September October November December
  • 2018  January February March April May June July August September October November December
  • 2017  January February March April May June July August September October November December
  • 2016  January February March April May June July August September October November December
  • 2015  January February March April May June July August September October November December
  • 2014  January February March April May June July August September October November December
  • 2013  January February March April May June July August September October November December
  • 2012  January February March April May June July August September October November December
  • 2011  January February March April May June July August September October November December
  • 2010  January February March April May June July August September October November December
  • 2009  January February March April May June July August September October November December
  • 2008  January February March April May June July August September October November December
  • 2007  January February March April May June July August September October November December
  • 2006  January February March April May June July August September October November December
  • 2005  January February March April May June July August September October November December
  • 2004  January February March April May June July August September October November December
  • 2003  January February March April May June July August September October November December

infovore.org is a weblog by Tom Armitage, 2003-2026.