Dan Dixon – Web Design and Quantum Physics
Science is trying to explain everything.
Some important discoveries:
- Max Planck – “energy is quantisied” (black body radiation.)
- Feynman – mediating particles, “standard model”
- when Planck discover Quantum Mechanics, Einstein was developing relativity – “the speed of light is constant”
- But these things all break down when you look at large things in small spaces: eg. black holes.
How can we apply this to web design?
- Jesse James Garrett – elements of web design (IA, IXD, Information structuring, Software Interfaces)
- IA is about creating Information strucutres; IXD is about building software interfaces.
Unified Field Theory for Web design:
- IA + IXD = Web design; Web design + HCI = Interface design; Interface design + Information design = “Super Design”
- Nathan Shelldruff has written a chapter on this.
- Relativity and QM were set up in opposition – they contradicted each other.
- What underlies all our web design stuff?
Cognitive science
- brought together: philosophy of mind, linguistics, information studies, some computational stuff. Building a computational model of the brain.
- Brains and computers are both cognitive systems – they both manipulate symbols.
- cognitive science says we can make predicitions about one based on another
- but CS leaves out people
- this is where phenomenology comes into things.
Phenomenology
phenomenolgoists – Husserl, Heidegger, Sartre, Merleau Ponty
Heidegger:
- Active and engaged = “thrownness” (when you’re hammering, you’re only aware that you’re “using a hammer” when something goes wrong – once you’re in a flow state, you don’t pay attention to the things, just the action – you are hammering.)
- Meaning is social
- Hermeneutic = meaning
- Interpretation and action over ideals!
When you do things, it’s about you imparting meaning on your actions.
[Digression into Eliza.]
- Byron Reeves/Clifford Nass – “People treat computers like people”
- took sociology tests, but crossed out the word “person” and changed it to the word “computer”
- John Searle – philosopher of mind – “pragmatics, not semantics” – book called “the construction of social reality”
- Berger and Luckmann wrote “the social construction of reality” (sociologist perspective) – all knowledge is socially constructed.
- Foucault also ties into social construction of knowledge – “at any particular point in history, we have a different idea of ‘knowledge’ – and, by extension, ‘government’, ‘politics’, ‘banks’, etc.” Foucault interested in the sick/insane/outsiders (sick were treated as insane at one point; distinction emerges later)
Meanwhile, in Physics…
- Leonard Susskind
- IA and IXD are in the cognitive science side of things; phenomenology encourages “social architecture” and “narrative design”.
- Social architecture: not about the individual interacting with a computer, but about people interact with people through these things.
- Interaction between “humans and humanised interfaces”
Dan Dixon’s M-theory – designed as a tetrahedron:
IXD -\ Social Archicture
Narrative design -/ IA
Some ideas about directions to go in:
- “personality design” – designing personality into things (little moo) – little/big moo are good/bad cop – if big moo breaks it’s not little moo’s fault.
- “simple tools/human complexity” – small pieces, loosely joined; allow the humans to add the complexity to tools.
- “gonzo ethnography” – building these things is half the story. Companies creating stories about building the product – talking about the product, using it yourself.
- “create magic!” (ACC quote, obv.) Shamanism as a way of manipulating technology – treating interactive devices like spirits.
- “creating platforms that are indistinguishable from magic” – we, as shamans, need to be mediating that
- “this has taken me away from the web” – interest in tangible/real interfaces, ubicomp, pervasive comp.