Mobile Social Play (kars@leapfrog.nl)

“What I mean by mobile/social/games”

The pleasure of play comes from rigid rules and structure

[eg: how gamers feel about system-oriented games: beat-em-ups, shmups]

Part the second

“The magic circle”

The space and time in which a game is played. (More the space, but space/time is a nice idea)

Lusory attitude

“The willingness to play the game and subject yourself to its rules.”

Mobile games can be played

Where is the game?

Part the third

Five guidelines for designing mobile/social/games

Design for different levels of player engagement.

Provide for player roles

Encourage meta-gaming

Support implicit rule creation

Play with the game’s existence

Serious applications for MSGs?