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"This page will maintain list of AI related libraries for the Ruby programming language." Some interesting stuff here, although it's all in varying degrees of maturity…
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"What data can we wring out of the rural environment that might prove of use to it’s residents and visitors? What embedded processes should have APIs opened up to the wider community?" Lovely lovely lovely design of little bits of Ruricomp and what they might look like from the lovely lovely Paul Pod (who was in the studio a week or two ago, and a joy to work with and around). The twitterbots are especially good.
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"We’ve been working with the fine folks at Flickr (thanks Aaron!) to add Noticings to their third party machine tag services. What on earth does that mean? Basically, a badge on the sidebar of your Flickr photos linking to Noticings…" Ding! Rather excited about this. Lots more to come (especially from my half of the deal) on Noticings soon, but this bit is super-exciting.
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Gosh, this is beautiful. I watched it, and the world stopped for a moment.
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"Teams from around the globe have analyzed figures and come up with a secret formula for App Store success. I share these findings today, ABSOLUTELY FREE. Success is made up of: a FLASHLIGHT…. and DIRTY WET FART SOUNDS!!! Tweetie is the only app that bundles together these two incredible features FOR THE VERY FIRST TIME." Amazing. I must get this!
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You'll need to sign up for Issuu to download it, but basically: it's a zine, it's aimed at men, so it's a men's zine, I guess. Some nice spreads, a consistent tone, and a hand-drawn map. Not ironic, just full of things.
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"I mentioned I’ve learned some rules of how database apps change over time, now that I’ve done a few dozen. They are:" Some interesting thoughts on how cruft builds up over time in database-backed web apps; I can't say I disagree entirely.
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"Imagine it: instead of text adventures and MUDs being designed to entertain MIT students and 23-year old computer engineers, they fall into the hands of bored housewives and teenage girls… This time there are romantic text adventures, digital doll's houses, dating games. Card deck games where you collect friends, or Versace. The trend continues and the licences that get picked up are not action movies, but those of popular soap operas: Not just hot teenage stuff like 90210, but Guiding Light, Days Of Our Lives, and One Life To Live. This is a games industry completely different to our own, and yet somehow… plausible." Jim Rossignol on the soap-as-game.
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Leonard Richardson's talk from QCon, about REST, his work on Canonical's Launchpad and its web service, and some useful history for anyone wanting to contextualise web services as part of the web.
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Detailed write-up from Alice of a presentation from Turbine – the stuff on where to draw boundaries between game and web is really, really interesting.
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Oh god, pets now have talent trees. Why does the game get complex just as I've begun?
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"Making games is easy! Well, okay, maybe it's actually kind of hard, but starting out is easy at least! Especially when you have Kongregate's shootorials (shooting tutorials) to guide you through the process." Tutorial on making a 2D shooter in CS3. Awesome!
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"So to recap, we have scraped some data from a wikipedia page into a Google spreadsheet using the =importHTML formula, published a handful of rows from the table as CSV, consumed the CSV in a Yahoo pipe and created a geocoded KML feed from it, and then displayed it in a Yahoo map." Wow, etc.
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"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
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This is wonderful "wilfully fictional" advertising: an affectionate pastiche of the geek's love of unboxing videos, with some wish-fulfillment as to what unboxing ought to really look like.
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"And if all videogames could ever aspire to was being big, dumb, blockbusting escapism, does that even matter? Hasn’t every generation that ever lived created make-believe worlds to climb into and take refuge? I don’t know. I don’t know. I just wish we’d asked each other the questions a bit more fifty years ago." Too many quotations to choose from in this; wonderful writing from Simon Parkin.
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"The upcoming presidential election has seen record fund-raising by the candidates and a host of new donors. Now we want our users to be able to analyze and reuse some of the data we’ve been looking at while reporting on the campaign."
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"Do you really want them campaigning in your hobby? I don’t."
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Fascinating to see such emphasis on the manufacturing process, accompanied with wonderful footage of factories that takes me straight back to the documentary sections in Playschool and Sesame Street. The milling sequence is beautiful. (The product isn't bad, either, but I'm mainly interested in raising awareness of mass-production in an age of coming scarcity).
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"Alternate movie posters about film brand integration." Beautiful, typographically speaking, and definitely honest.