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  • Four Walks
    "I did a set of four walks in Austria; two long ones, two short ones. I did some "daystreaming" where using bits of technology I was updating my location, status and pictures as I walked." Ambient information gathering, whilst taking in the outdoors, and all for charity. Lovely.
    (tags: walking streaming ambient data hiking christhorpe )
  • Jeffrey Friedl’s Blog » Blog Archive » Finally, Geoencoding in Lightroom! Announcing my GPS-Support Plugin
    And it just worked first time. Awesome!
    (tags: lightroom gps geotagging photography plugin )
  • SPIEGEL Interview with Umberto Eco: 'We Like Lists Because We Don't Want to Die' – SPIEGEL ONLINE – News – International
    "The list is the origin of culture. It's part of the history of art and literature. What does culture want? To make infinity comprehensible. It also wants to create order — not always, but often. And how, as a human being, does one face infinity? How does one attempt to grasp the incomprehensible? Through lists, through catalogs, through collections in museums and through encyclopedias and dictionaries." Eco on lists.
    (tags: lists cataloguing umbertoeco interview )
  • Learning Vehicle | Edge Online
    "Today, the UK government's Department For Transport unveils a new browser-based MMOG, created by New York-based developer Area/Code. Designed for early teenagers to learn principles of traffic safety, it's probably the largest 'serious games' project ever to be created for the UK. Code Of Everand is the result of over two years of work with the Department For Transport by Area/Code principals and designers Frank Lantz and Kevin Slavin, not only because of its size and ambition, but also because of the complexities of developing it for a government body… We spoke to Lantz, Slavin and Simon Williams, who led the project at Carat, the Department For Transport's media agency, about what Code Of Everand is, how they pulled it off, and why they think it could prove that games can be a powerful platform for learning." Edge interview.
    (tags: edge games areacode franklantz kevinslavin online mmo transport uk )
  • Design With A Purpose, An Interview With Ralph Eggleston
    Wonderful, wonderful interview with Eggleston. So much care and attention in the work and the way he describes it; so many lovely illustrations. The "color scripts" alone are great, but really, it's all worth your time.
    (tags: pixar design illustration art animation films walle interview colour ralpheggleston )
  • Social Animals – Eurogamer
    "Even the platform holders are excited about the potential for social networking to tie into games. At E3, Microsoft proudly announced integration of Facebook, music network Last.fm and Twitter with Xbox Live. The latter pair are fairly irrelevant, admittedly. Last.fm is solely a music service, while Twitter isn't actually a social network at all – it's a one-to-many broadcast system, which isn't quite the same thing." Oh. But that's where you're wrong, Rob. Sorry.
    (tags: games socialnetworking socialmedia platforms xboxlive lastfm twitter facebook yawn )
  • Gamasutra – News – DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'
    '“The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”' Masses of good things in here – think I've quoted it elsewhere – but it's not on my Delicious, so in it goes.
    (tags: distribution games steam valve gabenewell gaas awesome )
  • Gamasutra – News – DFC: Left 4 Dead Demonstrates Potential Of Online Distribution
    "DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
    (tags: valve steam l4d left4dead distribution analysis gaas games platforms )
  • WALL·E end title sequence + Jim Capobianco & Alex Woo interview | The Art of the Title Sequence
    Art of the Title interview the chaps behind Wall-E's end credits, which knocked me out the first time I saw them, and still give me the loveliest buzz to this day.
    (tags: pixar animation walle motiongraphics titles credits design film )
  • The 1Kb CSS Grid by Tyler Tate :: A simple, lightweight approach
    Generates a tiny file to do the most basic things, from the looks of it.
    (tags: css grid layout generator code framework web design )

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