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"A week later, I went into Rockstar Games in Soho for the recording and screamed two hours of lines as Marshall Leigh Johnson. I threatened, chased, arrested, and killed people. I even died. I didn’t just die, I died with an accent. I was in the freaking zone. After signing my paperwork, I left, sweating, voiceless, and thrilled to bid farewell to my voice-over innocence. A new day had dawned for me and my badass larynx." This is brilliant, and doesn't go where you think it might. I love voice actors.
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"Even sweeter, the folks at Pinball News have a clip from Pinball Expo 2004 where Medieval Madness sound designer Dan Forden plays a few takes of a mid-20s Tina Fey that didn't make it into the game. It's all a little too perfect, you know?" Super-awesome.
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"Timex sets their watches to precisely 10:09:36 while Rolex waits almost a minute until 10:10:31." Some lovely observations collated by Kottke.
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"Prince of Persia isn't Ninja Gaiden, and this is OK, because it's not aiming for the same tension-filled experience. It's a game that wants to be lyrical. It wants to be an musical instrument rather than a crucible, and it succeeds in this goal." Point taken. I might end up giving the Prince a chance, when my current crop of challenge-heavy games is worn down.
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"Zapm is a science fiction roguelike game by Cyrus Dolph. It's my humble attempt to create "the sci-fi Nethack". It is very much a work in progress."