Infovore » tag » ubicomp
  • about
  • archives
  • projects
  • talks
  • code
  • RSS
  • Contact
  • The City Is Here: Table of contents « Adam Greenfield’s Speedbird
    "Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
    (tags: ubicomp cities architecture urban environment adamgreenfield networked disruption )
  • Review: Pinball Dreaming: Pinball Dreams | FingerGaming
    Pinball Dreams is out on the Phone/Touch? Oh wow.
    (tags: games iphone pinball pinballdreams remale ipodtouch )
  • Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
    "Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
    (tags: games development wired clivethompson globalgamejam fractal microcosm simplicity )
  • Orange Cone: Smart Things: an outline
    "Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
    (tags: design interaction hardware ubicomp ux book embedded things mikekuniavsky )
  • Nikon | News | AF-S DX NIKKOR 35mm f/1.8G
    35mm, f1.8, crop-factor only, and with a built in motor so all the D40/D60 users can use it. This is big news – the first-party crop-factor prime. If they can make it super-affordable and good quality (at least as good as the 35mm f2 I'm thinking of buying) it's a lock.
    (tags: nikon dslr nikkor lenses crop-factor )
  • nanoc: a Ruby CMS that generates static HTML » home
    "nanoc is a tool that runs on your local computer and compiles Markdown, Textile, Haml, etc. documents into static web pages, ready for uploading to any web host." Easily build static sites with a teeny bit of templating.
    (tags: ruby generation web publishing cms html static templating )
  • sserial2mobile – Google Code
    "This library implements the Software serial Arduino library to establish a serial connection to a Mobile phone. The methods methods hides the AT+ commands from the user allowing messages to be sent by passing the method on a phone number or email and the message." Oh, now that is interesting.
    (tags: mobile serial sms arudino )
  • A daily diary of Depression-era life, told on Twitter.: The Social Path
    "Late last year, my family found a line-a-day diary maintained by my great-aunt from 1937 to 1941. She was in her early teens, living on a small farm in rural Illinois with her two brothers, one of which was my grandfather." Now it's being syndicated, one line per day, on Twitter.
    (tags: twitter america depression diary socialhistory rurallife )
  • Twitter / Genny_Spencer
    "This is the real line-a-day diary of a young farmgirl in 1937. It is maintained by @griner."
    (tags: history twitter america depression gennyspencer diary socialhistory )
  • @ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
    "We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world." Wonderfully put. I love Jones.
    (tags: interaction mobile ubicomp awesome mattjones quotation embodiment )
  • Jan Chipchase – Future Perfect: Contactless Confusion
    "…as the cards become more prevalent, and the features of one card start to trump another people end up carrying multiple cards with overlapping functions. The only way for the user to know which card to use? Gosh – to remove the card from the wallet. Convenience indeed."
    (tags: interaction design ubicomp infrastructure rfid )
  • What Would Don Draper Do?
    Don turns to writing a self-help column. The style is pretty much spot on.
    (tags: parody pastiche tv madmen advice tumblr selfhelp )
  • Foodie at Fifteen (now 16): Per Se (2)
    "It was September 29th; exactly two months from the Saturday of Thanksgiving break and one of the few times I would be able to make the trek up to New York to dine at Per Se. I would have to call to make the reservation at Per Se at exactly 10 A.M today if I had any hope of getting that Saturday reservation. The only problem? I had school." Some lovely writing from a young foodie on securing a reservation at Per Se, and what happened when he went. And, of course, what he ate.
    (tags: writing food cooking blogs perse newyork thomaskeller )
  • Leapfroglog – Cities, systems, literacy, games
    A nice post to end the year from Kars – it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
    (tags: games play design space ubicomp cities karsalfrink systems everyware place systemsliteracy readwrite )
  • Katz Got Your Tongue? » Rails and Merb Merge
    "Today is a fairly momentous day in the history of Ruby web frameworks. You will probably find the news I’m about to share with you fairly shocking, but I will attempt to explain the situation." Yehuda Katz weighs in with a great, informative post.
    (tags: programming development ruby rails rubyonrails web software merb )
  • Riding Rails: Merb gets merged into Rails 3!
    "Merb and Rails already share so much in terms of design and sensibility that joining forces seemed like the obvious way to go. All we needed was to sit down for a chat and hash it out, so we did just that." No, really. Not an April Fool. It sounds like the architecture changes that are going to be made are going to be a big win for Rails 3. Looking forward to it.
    (tags: programming development ruby rails web frameworks merb )
  • AlternateIdea: Textmate Vibrant Ink Theme and Prototype Bundle
    Not concerned with the Javascript bundle, but the Vibrant Ink syntax-highlighting link is lovely.
    (tags: programming development theme textmate syntaxhighlighting )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • The weird science of stock photography. – By Seth Stevenson – Slate Magazine
    "I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand… These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
    (tags: advertising marketing photography prediction stock future stockphotography gettyimages )
  • Twitter-enhanced Derivé « Magical Nihilism
    "The city is here for me to use, and it tells me so." Indeed.
    (tags: ubicomp towerbridge twitter riverthames messagingbus )
  • Public objects « Adam Greenfield’s Speedbird
    "…most public objects – and certainly all municipal objects – should offer APIs. Furthermore, specifically with regard to public infrastructures like transit systems, I believe that this should be a matter of explicit government policy. What’s a public object? A sidewalk. A building facade. A parking meter. Any discrete object in the common spatial domain, intended for the use and enjoyment of the general public. Any artifact located in or bounding upon public rights-of-way. Any discrete object which is de facto shared by and accessible to the public, regardless of its ownership or original intention. How’s that for starters?"
    (tags: public objects everyware api infrastructure ubicomp )
  • TextMate Bundles – Revision 10979: /trunk/Review/Bundles/GetBundles.tmbundle
    Better than GetBundle, apparently – hunts down unofficial bundles on github and the like, as well. Nifty.
    (tags: texteditor textmate osx application plugin nifty )
  • The Brainy Gamer: Made by human beings
    "What a wonderful idea," Jennifer noted. "We never get to see the people who make the games." Michael Abbott is talking about LittleBigPlanet.
    (tags: games creation play littlebigplanet michaelabbott )
  • Game Roundup: DS Homebrew Edition
    Leanoard rounds up his favourite DS homebrew games. Some good stuff in here that I didn't know of.
    (tags: games homebrew programming nintendods )
  • Derek Powazek – Online Advertising without Douchebaggery
    "This is just one of many examples that show you can participate in online community without having to pretend to be something you’re not. In fact, participating with authenticity is not just morally good, it’s measurably more effective."
    (tags: ea tigerwoods games community marketing video viral )
  • YouTube – Tiger Woods 09 – Walk on Water
    Powazek is right; this is definitely smart advertising, and full props to EA/W+K for just taking the credit and not trying to make it "viral"; it'll do that anyway. Although: it really is a glitch, you know.
    (tags: advertising marketing games ea wiedenandkennedy youtube video viral smart )
  • Corbis Readymech Cameras
    "Take a break from your computer! Download, print and build your own pinhole camera. Follow the instructions and enjoy!" Beautiful.
    (tags: pdf print pinhole camera pinholecamera photography beautiful )
  • JeffBridges.com – Ironman book
    I love Jeff Bridges as a photographer, and his pictures from the Iron Man set are no exception.
    (tags: jeffbridges ironman photography films movies behindthescenes blackandwhite panoramic )
  • The Screens Issue – If You Liked This, Sure to Love That – Winning the Netflix Prize – NYTimes.com
    "Mathematically speaking, “Napoleon Dynamite” is a very significant problem for the Netflix Prize. Amazingly, Bertoni has deduced that this single movie is causing 15 percent of his remaining error rate; or to put it another way, if Bertoni could anticipate whether you’d like “Napoleon Dynamite” as accurately as he can for other movies, this feat alone would bring him 15 percent of the way to winning the $1 million prize."
    (tags: data prediction movies netflix modelling napoleondynamite )
  • Gamasutra – Share Your Experience: YouTube Integration In Games
    "In a detailed technical feature with sample code, Team Bondi programmer Claus Höfele delves into the practical steps for your users to get gameplay footage automagically uploaded online." Good that this stuff is being published. This kind of stuff really isn't that difficult; the hard bit is recording footage from your game or framebuffer; the rest of the process is trivial, and hopefully coverage on sites like Gamasutra will help publicise this kind of interaction.
    (tags: youtube games programming development integration sharing web20 )
  • Just What is Innovation Really Worth?
    "The point in pointing out these numbers, since we’re throwing out analogies to films and videogame innovation, is that it seems that no matter how well a movie is interpreted as “innovative” by a reviewer, the truest mark of success lies in its ability to inure itself with the consumer." No. Commercial success is just one kind of success, and films like Eraserhead have had a far greater impact on young filmmakers than any amount of box-office smashes. The real rarities are films such as the Godfather or Citizen Kane, which manage to be box-office smashes and innovative masterpiece.
    (tags: wrong criticism innovation success games films movies reviews )
  • Near Future Laboratory » Blog Archive » Ubicomp is like a 5 year old wishing for a pink pony
    "Anytime I hear the alpha futurist-y featurists get all excited about some kind of idea for how the new ubicomp networked world will be so much more simpler and seamless and bug-free, I want to punch someone in the eye. They sound like a 5 year old who whines that they want a pink pony for their birthday." Julian has ubicomp fail.
    (tags: ubicomp fail design interaction futurism julianbleecker )
  • Wii.com – Iwata Asks: Wii Fit
    Satoru Iwata interviews the product designer and producer behind the Wii Fit balance board. There's some interesting stuff on the prototyping process on the second and third page of the interview.
    (tags: wii wiifit games fitness hardware interface controller design interaction prototyping )
  • Chris Heathcote: anti-mega: blown
    "I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
    (tags: glassblowing chrisheathcote teaching course art learning glass )
  • GameSetWatch – Braid's Blow: 'How To Make Games That Touch People'
    "Perhaps the problem is that we so deeply rely on reference points like film, which require stories progressing over time, when we could be referring to things like sculpture or painting, which require no timescale and people find just as moving." Some good thoughts from Jonathan Blow; I think his point about games' unique ability to challenge is an important one.
    (tags: games art braid jonathanblow migs talk presentation challenge difficulty )
  • Future of Video Game Design – Jason Rohrer's Programming Online Games – Esquire
    "Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past — isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them." Fantastic writing from Esquire; mature, sensible, and at no point apologist.
    (tags: games jasonrohrer design writing esquire art )
  • Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
    "The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
    (tags: games innovation criticism writing keithstuart review mirrorsedge )
  • Tabs, Pads, and Boards (and Dots)
    I really like the dot/tab/pad/board delineation, and the fraction/inch/foot/yard scale that accompanies it. A nice way of framing these issues.
    (tags: ubicomp interaction design hci )
  • Avant Game: These Games are Experience Grenades
    "Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
    (tags: education learning games pain pleasure play design experience )
  • chewing pixels » Second Hand Memories
    "Unknown games are always the best ones… They are always stronger, funnier, cleverer and better-executed than their realities and so that walk home from the store, when the game is tangible in your hands but still imagined in your mind, is oftentimes the most potent moment in the videogame experience." A lovely piece from Simon on what the end of a certain kind of retail experience will really mean.
    (tags: games simonparkin writing retail shops purchasing anticipation )
  • rodcorp: All that is solid melts into lair
    "Steve Rose notes that the recent films have seen Bond visit and destroy as much villain-architecture as ever ("The villains are the creators; Bond is the destroyer. He's basically an enemy of architecture"), and suggests this can be traced back to Fleming's difficulties with Modernist architects." Rod on Bond is always good, and bonus points for the punning title.
    (tags: rodmclaren bond kenadam jamesbond architecture )
  • An ABC of R2 | Help | guardian.co.uk
    "A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
    (tags: architecture software development design guardian publishing online blog )
  • GPSTagr: geotag flickr photos using GPS
    Welcome to GPSTagr. Our service allows you to geotag your flickr photos using a track file from a GPS device in 3 easy steps.
    (tags: none)
  • uplog » » Coding a Networked Bike
    "We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
    (tags: none)
  • IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction
    "This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop…" Emily Short on this year's IF competition entrants.
    (tags: none)
  • geotag-lightroom-plugin – Google Code
    "This project installs menu items into the Adobe Lightroom interface that allows photos to be tagged with geographic information through the Lightroom interface."
    (tags: none)
  • Huffduffer
    "# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
    (tags: web application webapp hfdf podcast filtering social aggregation )
  • T=Machine » Cultural differences: game developers vs web developers
    Adam's a smart guy and all, but god, most of this just really rubs me the wrong way. He's correct about business (or rather, he's correct about many of the things I hate about Web Entrepreneurship at the moment); I don't really think his views on product design ring true, though.
    (tags: design web games industry comparison development product )
  • Trends in Japan – CScout Japan Blog » Bandai RPG Pedometers animate your steps
    "Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. … [The] idea is to set personal goals of exercise and achieve them in a fun way."
    (tags: games ubicomp pedometer talkingshoe rpg design interaction )
  • jordanmechner.com » Blog Archive » October 20, 1985
    Jordan Mechner is serialising – and backdating – his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
    (tags: animation video jordanmechner princeofpersia )
  • The Sands of Time: Crafting a Video Game Story – Jordan Mechner
    "In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
    (tags: writing jordanmechner games script princeofpersia pop popsot )
  • The Unfinished Swan
    "The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
    (tags: xna games monochrome blackandwhite 3d npr nonphotorealistic abstract surreal stylised )
more recent posts tagged as 'ubicomp' | earlier posts tagged as 'ubicomp'

Archives

  • 2012  January February March April May June July August September October November December
  • 2011  January February March April May June July August September October November December
  • 2010  January February March April May June July August September October November December
  • 2009  January February March April May June July August September October November December
  • 2008  January February March April May June July August September October November December
  • 2007  January February March April May June July August September October November December
  • 2006  January February March April May June July August September October November December
  • 2005  January February March April May June July August September October November December
  • 2004  January February March April May June July August September October November December
  • 2003  January February March April May June July August September October November December

infovore.org is hosted by Linode and powered by Wordpress 3.3.2. Content, design, layout, etc., all by me, Tom Armitage, 2001-2012. Don’t steal it.