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  • Louis & Bill & Zoey & Francis. T-shirt from Zazzle.com
    "It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
    (tags: left4dead tshirt names )
  • MagiCal | Software | Charcoal Design
    "MagiCal is a FREE menu-based clock and calendar. It features a huge range of configuration options for how the time and date are displayed, and can operate either in conjunction with, or as a replacement for the built in system menu clock." Quite pretty, and makes a nice companion for FuzzyClock.
    (tags: osx software calendar mac utility time date menubar )
  • tomtaylor.co.uk : projects : microprinter
    "The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web. I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work." Tom writes up his printer in more detail.
    (tags: programming making arduino paper tomtaylor microprinter socialprinter networked connected )
  • ReinH — A Thinking Man's Sphinx
    "We’ve recently switched a number of projects to ThinkingSphinx here at Hashrocket. These projects were originally using SOLR or UltraSphinx. Today, we’ll explore the differences between UltraSphinx and ThinkingSphinx and why we chose to switch." Detailed explanation of the advantages of ThinkingSphinx over UltraSphinx or other alternatives.
    (tags: ruby search sphinx ultrasphinx thinkingsphinx )
  • Etching overview on Flickr – Photo Sharing!
    "Last night I laser-etched the top of my Eee PC with the complete level maps of Super Mario Land ( on the Game Boy)." Just beautiful. (Thanks, Offworld!)
    (tags: games maps pixelart laseretching etching supermarioland )
  • scraplab : saturday saw the inaugural papercamp prototype…
    "Compared to a standard web (un)conference where everyone knows their space, expertise and opinions, here lots (most?) of us were exploring stuff outside of our day job and business-as-usual. It was passionate and interesting and I felt completely out of my depth, which was was great. So in 2009, less of the comfort zone stuff please, and more like this." I can get behind that.
    (tags: web making technology comfort papercamp )
  • Obituary: Tony Hart | Media | The Guardian
    "Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better… He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
    (tags: art learning education children obituary tonyhart )
  • MINUTEMEN 1940 on Flickr – Photo Sharing!
    The New Frontiersman is on Flickr. The paperverse is collapsing. (Although: "taken on August 10, 2008" breaks the illusion a little).
    (tags: flickr comics watchmen dontcrossthestreams crossmedia paperverse )
  • Tags do work (for me, at least) – 0xDECAFBAD
    Leslie roughly captures a few thoughts I've had and some reasonably opinions. In a nutshell: the social value of tagging is broad, fuzzy, and a second-order effect. As a loose, freeform taxonomy for personal use, they're superb, and delicious captures that excellently. I tag for me; if it's useful for you, that's a nice side effect.
    (tags: socialsoftware delicious ia folksonomy tags tagging taxonomy )
  • Chris Heathcote: anti-mega: pirates and scalpels
    "Yesterday was the inaugural papercamp in London, alongside its big sister bookcamp. I presented a half bookish half paperish presentation about travel guides. What I forgot to mention or make explicit: how there are totally different stages and needs for guide books – especially pre-booking, pre-travel, during travel, during holiday. So here is, from memory, what I talked about, with a few additions:" This was jolly good, an a neat branching point between the Paper and the Books.
    (tags: space books guides hacking travel chrisheathcote geo papercamp cutup )
  • planet rome.ro: doom history 1994
    Lots of corrections. addenda, and general props from John Romero (who has a sweet personal domain) about the Game Developer article from 1994 linked to recently. Some interesting stuff, including commentary on the NeXTStep screengrab, some of the internal toolchain, and a few clarifications about the id/Apogee/Softdisk relationship.
    (tags: games development doom id johnromero addenda clarification )
  • The Impossible Project
    "We aim to re-start production of analog INTEGRAL FILM for vintage Polaroid cameras in 2010. We have acquired Polaroid's old equipment, factory and seek your support." They're serious. Wow.
    (tags: photography film manufacturing project polaroid )
  • tomtaylor's viapost at master – GitHub
    "A Ruby library that wraps the Viapost SOAP API, providing an easy way of sending post (you know, real letter box post) from your applications."
    (tags: ruby gem library tomtaylor mail post viapost )
  • BibliOdyssey: Board Games
    Lots of (large) images; detailed, wonderful. A post to go back to and pore over
    (tags: games play boardgames history )
  • Click Nothing: '…and let slip the blogs of war!'
    "I must admit that I would have loved to get this richness of backstory into the actual game itself, but the longer pipeline of game asset development and integration made that impossible." Clint Hocking explaining the background behind the fictional blog for Far Cry 2.
    (tags: games clinthocking blogs ar farcry2 )
  • War Unlimited: A blog by Reuben Oluwagembi
    The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
    (tags: blog AR games farcry2 fiction narrative )
  • Code: Flickr Developer Blog » Boundaries, a tool to explore Flickr’s shapefiles
    "A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
    (tags: tomtaylor boundaries woe geo geolocation place flickr locative )
  • Ask H&FJ | Hoefler & Frere-Jones
    "Renaissance ‘lace books’ have much to offer the modern digital designer, who also faces the challenge of portraying clear and replicable images in a constrained environment." A brief history of pixelfonts.
    (tags: typography type font design graphics jonathanhoefler )
  • Obama's FCC transition co-chair is a WoW player – WoW Insider
    "Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
    (tags: politics games wow mmo play awesome obama )
  • BBC Internet Blog
    "We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
    (tags: moderation online community forum strictlycomedancing )
  • Versus CluClu Land: Stickin' Together is What Good Waffles Do
    "If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op – and the bad behaviour of players online – as design problems to solve, rather than to ignore.
    (tags: games design coop cooperative multiplayer online iroquoispliskin )
  • The Season Of The Witch | Rock, Paper, Shotgun
    "Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
    (tags: johnwalker rockpapershotgun left4dead valve games design mechanics fear horror )
  • Insult Swordfighting: Sackboy's lament
    Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
    (tags: mitchkrpata littlebigplanet ugc games creation balance testing )
  • He has no words and must design « Magical Nihilism
    "The next generation on from them – e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium. Unlike Molyneux." Not too annoyed I missed this, given Matt's comments.
    (tags: games design talk lecture petermolyneux notes )
  • Respect the Character, p1 « BioWare Blog
    "…the players are there for their character, not for your story. Your story is just the path for their characters, the medium through which they can play their persona. Once the GM realizes this, they should then realize that respecting the player and the character is paramount to their story. And it’s a surprisingly easy skill to master, because it really is as simple as recognizing what the players and characters want, what they came to do and then give it to them."
    (tags: narrative story rpg bioware storytelling games )
  • Geo Spidering » Blog » tomtaylor.co.uk
    "The technology will probably improve, but in lieu of the promised emergent web AI, we need to build more small tools, more games to bootstrap datasets, and more simple ways of encouraging people to play their part in the semantic web without ever having to explain what it is." tt++.
    (tags: geo location scraping semantics tools small little data parsing tomtaylor )
  • InfoQ: Archaeopteryx: A Ruby MIDI Generator
    Fantastic presentation from Giles Bowkett, which is about generative music, art, shipping, Ruby, and building things for yourself.
    (tags: programming ruby presentation software rubyfringe music generative art )
  • WIRED 1.01: The Age of Paine
    "Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
    (tags: wired tompaine wireduk journalism internet media publishing freedom )
  • Kicker Studio
    "At its core, what should this product be best at? When users think of this product, what is the central feature(s) that should spring to mind? Everything else is distraction, clutter, cruft."
    (tags: kicker dansaffer design product interaction features )
  • Versus CluClu Land: On Visibility
    "I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
    (tags: games writing art expressionism author mechanics rules )
  • StillAliveDS map sharing website !
    Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
    (tags: games portal ds homebrew nintendo nintendods )
  • New maps of places in the diary (Pepys' Diary)
    "I've just added a new feature to the site: maps showing many places at once. They allow you to, for example, see all the churches in London Pepys has mentioned in one glance. Or London streets, or places outside Britain, and more." Some fantastic maps-and-pins from Phil and Sam.
    (tags: history mapping geography geodata pepysdiary )
  • Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
    "The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
    (tags: games theory play criticism taxonomy design players )
  • BBC – BBC 6 Music Programmes – The Record Producers, Brian Wilson
    Heard some of this last night; a superb BBC documentary about Brian Wilson and some of his production techniques that shaped the Beach Boys' albums. Some great interviews, and lovely musical deconstruction of harmony and voicing. Obviously, as a "listen again" programme, it's only around for six days – so get listening!
    (tags: music production brianwilson bbc beachboys documentary sixties pop )
  • The Art Of Braid: Creating A Visual Identity For An Unusual Game – Gamasutra
    "Hired as visual artist in the summer of 2006, my challenge was not only to clearly present Braid's mechanics and behaviors, but to help tell a story that was anything but literal: part anecdote, part artifice, part philosophy. This article explains the process of developing visuals for a nearly-complete game with a highly idiosyncratic identity, the challenges encountered, and some of the nuts-and-bolts of our methods and tools." David Hellman on his work on the art of Braid.
    (tags: davidhellman artwork art design games braid gamasutra )
  • SIGGRAPH 2008 Papers
    Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
    (tags: graphics technology siggraph simulation 3D programming papers presentation research )
  • The Brainy Gamer: Wrapping up the Braid conversation
    "The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
    (tags: braid games play entertainment criticism )
  • Patsquinade – How my not-great plot happened: a mini post-mortem
    "An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
    (tags: rockpapershotgun writing games masseffect bioware criticism postmortem plot story narrative choice )
  • Textism: A DSLR Catechism
    Yes.
    (tags: photography humour dslr catechism sotrue )
  • Pieces of Hackney – Snippets of life from the London borough
    A blog from Tom, Flora, and no doubt shortly et al, about life in Hackney.
    (tags: london borough local blog hackney tomtaylor )
  • The Brainy Gamer: Meta4orce – chat with the designer
    Now this *is* interesting: a comments thread in which Michael Abbott's readers put questions to Iain Lobb, one of the designers behind Meta4orce… and he answers them candidly and informatively. Interesting stuff about the limitations of building games around TV shows for public service broadcasters.
    (tags: tv meta4orce games interaction design play broadcast bbc )
  • The Monk's Brew: Embracing My Inner Nerd
    "I thought it was a parking ticket, and was annoyed. But up close, I saw it was just an empty envelope someone put there…" I'll let you click through for the punchline. Delightful, nontheless.
    (tags: xyzzy geek humour if textadventure infocom licenceplate joke )
  • This Blog Sits at the: Brands Behaving Badly
    Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
    (tags: brands marketing corporateculture business innovation advertising )
  • BBC – Switch Meta4orce
    Narrative-driven flash game from BBC Switch. Combines animated cut-scenes with minigames representing key plot aspects; as such, it's very linear. Script by Peter Milligan, though! It looks expensive; I'd be interested to know how successful it's been. As it stands, it's a little bit Freakangels-lite, a little bit Torchwood. And yes, I know how that sounds.
    (tags: games flash bbc petermilligan minigame animated )
  • The Structure of Action Game AI — AiGameDev.com
    A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
    (tags: ai games programming development contract )
  • GameSetWatch – Opinion: 'gg Game Auteur, no re'
    "I believe that the “auteur” school of game development is not only outmoded, but dangerous to the vitality of the medium. Instead, we must pursue deeply collaborative work styles and seek out diverse teammates if indie game development is ever to reach new heights and thrive beyond its current audience." I need to come to a better understanding about auteurship in this field; I'm not entirely convinced by this article.
    (tags: games development design creativity auteur auteurship )
more recent posts tagged as 'tomtaylor'

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