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  • Ian Bogost – Aliens, but definitely not as we know them
    "Rather than wondering if aliens exist in the cosmos, let's assume they are all around us, and at all scales – everything from dogs, penguins and trees to cornbread, polyester and neutrons. If we do this, we can ask a different question: what do objects experience? What is it like to be a thing?"
    (tags: alien ianbogost phenomenology things philosophy )
  • Five Billion « Thoughts
    "It’s important to note that this number does not reflect either the number of people owning a mobile phone and that the United Nations Millennium Declaration remains a crucial milestone to reach for the mobile industry. However it shows that homes, bridges, cars, laptops and netbooks, white goods, plants, spimes, and other objects have a mobile phone subscription and are likely to become the most important target segment for mobile operators around the world." Which begs the question: how do you market to things?
    (tags: mobile spimes things connectivity )
  • nex3's ruby-progressbar at master – GitHub
    It Just Works and is good.
    (tags: ruby commandline progressbar )
  • teach yourself datamining in 21 days « Armory Data Mining
    Learning datamining, using the WoW Armory as a data set.
    (tags: datamining mmo worldofwarcraft statistics )
  • WebAPI – Team Fortress Wiki
    "This page documents the web API calls that allow you to retrieve information from the item system in Team Fortress 2." Steam now has a Web API. Ooooooooh.
    (tags: valvesoftware games teamfortress2 steam api development web )
  • Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
    "Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
    (tags: games development wired clivethompson globalgamejam fractal microcosm simplicity )
  • Orange Cone: Smart Things: an outline
    "Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
    (tags: design interaction hardware ubicomp ux book embedded things mikekuniavsky )
  • Nikon | News | AF-S DX NIKKOR 35mm f/1.8G
    35mm, f1.8, crop-factor only, and with a built in motor so all the D40/D60 users can use it. This is big news – the first-party crop-factor prime. If they can make it super-affordable and good quality (at least as good as the 35mm f2 I'm thinking of buying) it's a lock.
    (tags: nikon dslr nikkor lenses crop-factor )
  • Product and marketing in the start-up « azeem.azhar
    "Marketing is a strategic function about delivering customers what they want. It isn’t a jazz hands and rubber chicken and t-shirts. It is the heart of successful companies…"
    (tags: azeemazhar marketing product company startup business )
  • Code: Flickr Developer Blog » Flickr Engineers Do It Offline
    A few notes on Flickr's queueing systems.
    (tags: flickr queue queueing development scaling scalability web programming )
  • Designing the UI of Things for iPhone
    Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
    (tags: design sketch prototype iphone things application interface ui )

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