-
All of this is brilliant: fun, skilled, eloquent, a great crowd cheering somebody on. Also: I hadn't realised how hardcore the arcade Tetris games ("Grandmaster") had got. Blimey.
-
"To celebrate the appearance of A Humument App on iPhone I shall shortly add a dozen or so newly revised pages." Awesome: the magically-changing book is taking shape.
-
Twenty-two lines, ten words a line, just like the blocks.
-
"The DJ Hero franchise will follow Guitar Hero into the flames, publisher Activision has confirmed.
Speaking at an investor call today, Activision Publishing CEO Eric Hirshberg explained that its entire music division was to close. It's not clear exactly how this will impact DJ Hero developer Freestyle Games nor Guitar Hero team Vicarious Visions, though the publisher confirmed that 500 jobs would be cut company-wide during restructuring."
Idiots. Not being able to flog something to death on an annual basis doesn't make it bad; indeed, both DJ Hero games were superb, rivalling the early Harmonix Guitar Heroes. A shame, especially for everyone at Freestyle. I do hate the games industry sometimes.
-
It's Mario. And then it's Tetris. And then it's Mario. And then it's Tetris. Copyright-infringing Flixel awesomeness – much better than the concept initially sounds. You should check this out.
-
This is ridiculous.
-
Weird; point-and-click adventures, but where each command requires the artist draw a new image. A lot of it seems pre-determined, but there's obviously slow evolution at work. The game is _released_ frame by frame, though, which is interesting.
-
"So that’s what I would like: software you can live with. Software that feels like music." Contextual software.
-
It's not Tetris, but it's something like it. This game is getting worryingly essential.
-
An interesting series of concept images of what context-aware, mobile search and data-diving tools might look like. Some neat thinking around transparency and context.
-
"I wanted to take portraits of people that would reveal a hidden part of their character. So I had them play videogames."
-
"Why did Weight Watchers work so well? For a really fascinating reason: because it isn't a normal diet. It's something more. Something fun. It's an RPG." Of course. Fantastic deconstruction from Clive Thompson.
-
Braid papercraft. Delightful.
-
Eesh. Tetris in 500 bytes of Javscript and HTML. Yes, they're obfuscated and unpleasant, but wow, etcetera.