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"If you look carefully at that montage in The Parallax View — the “screen test” where they show Warren Beatty a montage of images with titles like MOTHER, LOVE, ENEMY, GOD, HOME to see if he’s got what it takes to be an all-star psychopath assassin — you’re going to find an image of me, cuddling naked with an up-and-coming-soon-to-be-B-list TV star named Ben Murphy."
And so begins a heck of a flow of prose, in HILOWBROW's excellent round-up of 70s thrillers. The whole piece just keeps accelerating to its inevitable conclusion. "It only looks like a conspiracy if you're a detective".
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"I suppose the point I was driving to that I let myself get derailed from is that all these trends in western cinema developed over time. It moved in eras of film, from the silent film, to the beginning of the talkies, to the pulp westerns, to their revival with Stagecoach and the classical period of westerns, to the revisionist and spaghetti westerns to the brooding psychological westerns of today. What RDR fails to pick up on is that these are all products not only of the time they were set, but the time they were made." This is a good post on one of my problems with the (generally very good) Red Dead Redemption: rather than trying to be *a* Western, it tries to ape *all* Westerns, and thus is all over the place tonally. Better examples in the full body – worth a read.
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"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
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Today's Guardian, from Phil, which is brilliant, for all the reasons explained in his post about it.
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"Although the finished site looks nothing like a newspaper I think it has more in common with newspapers’ best features than most news websites do. The sense of browsing quickly through stories and reading the ones that catch your eye, feels similar." Phil is smart. This is good.
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"The book — by which I mean long-form text, in any format — is not a physical thing, but a temporal one. Its primary definition, its signal quality, is the time we take to read it, and the time before it and the time after it that are also intrinsic parts of the experience: the reading of reviews and the discussions with our friends, the paths that lead us to it and away from it (to other books) and around it." James, as ever, is very, very sharp. This is good.
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Open source DAW for Linux and OSX.
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"I keep coming back to EoPS (I am re-reading it as I write this) because it’s short, it’s easy reading, it’s funny, and much of its advice is timeless. In a way, you could say its age is even a plus-point, because it makes it obvious which of the rules are of their time and which are fundamental." Sounds great.
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Mainly for the photography, I think; iconic images of icons, by and large, and some nice curveballs from time to time.
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"Syncing is easy and reliable – as simple as you'd expect from a games company rather than as rubbish as you get from a GPS company."
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"Suddenly, an enemy plane bursts over the remaining vegetation at the top with an incredible roar. I nearly trip backward as I crane around to see where it’s going, only to see it explode behind us. My breath catches and I zip my view back to the crest of the hill and see a second plane, one of ours, howl over it in victory." It's so good. More to come!
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"…after careful consideration [the editors in charge of style guidelines at the NYT] decided to alter our style. As of now, the spelling whisky will be used not only for Scotch but for Canadian liquor as well. The spelling whiskey will be used for all appropriate liquors from other sources." As it should be.
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"…using these guidelines, and building on the experience of much more knowledgeable type gurus, I have compiled a list of font stacks that will both open up more font possibilities for web designers, and hopefully offer more appropriate substitutes:" That's interesting; not sure how appropriate it is, but they're good uses of the cascade, by and large.
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"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
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A page full of prettiness, and it fills itself up as you go. Art, graphic design, sci-fi book covers; it's all here.
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"It’s a scrolling arcade beat ‘em up in the Final Fight-style based within the Watchmen universe. Just like Alan would have wanted." I know, I know. But: it has charm, it's LittleLoud, and it's not like it's setting out to be canon narrative! It's pretending to be a passable arcade game from a long while ago. So I'm going to give it a break (unlike that horrible 3D beat-em-up that's coming out, that looks like it's trying to be Like The Movie).
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Music video actively exploiting compression artefacts. The transitions are striking; the reaction to something looking this supposedly broken is peculiarly visceral. Digital patina.