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  • 'This American Life' Completes Documentation Of Liberal, Upper-Middle-Class Existence | The Onion – America's Finest News Source
    "In what cultural anthropologists are calling a "colossal achievement" in the study of white-collar professionals, the popular radio show has successfully isolated all 7,442 known characteristics of college graduates who earn between $62,500 and $125,000 per year and feel strongly that something should be done about global warming." Ahehehehehe.
    (tags: thisamericanlife theonion npr radio satire middleclass )
  • YouTube – AT-AT DAY AFTERNOON
    "When I was a kid, there are two things I wanted badly and never got… A real dog and a Kenner AT-AT Walker." Linked everywhere, but – utterly charming.
    (tags: video animation dogs atat starwars )
  • PLUSH ALL HU-MANS Red Robot Squishable
    "Produced in extremely limited quantities by the fair trade toy gurus at Squishable, this chubby little Red Robot wants to get close to your heart… so he can tear it out with love." Squee. I would quite like one.
    (tags: redrobot softtoy cute )
  • No homosexuality in Star Wars – BioWare
    "Even discussions of the ban are being locked. At the bottom of the thread "GLBT discrimination in forums?", community manager Sean Dahlberg wrote, "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."" How depressing: can you really hetero-normalise an online, social, MMO? Makes me a bit angry, and I'd have thought BioWare would have been more sensitive around this. Is this Lucasarts turning the screws?
    (tags: homosexuality games online mmo starwars bioware oldrepublic discrimination )
  • Study: 80% of Players Remember Selves “Way Better” at Marvel Vs. Capcom 2 « Hardcasual
    "When their fond memories of these games are challenged, they become nearly catatonic. Really, most of these players were just mashing ‘fierce punch’ as hard as they could and occasionally pulling off a quarter-circle turn. Once they’re faced with online competition… Well, they may be in for a terrible shock.”
    (tags: hardcasual mvc2 beatemup games fighting nostalgia humour )
  • SingStar: Past, Present and Future Article – Page 1 // PS3 /// Eurogamer – Games Reviews, News and More
    "The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
    (tags: gaas games services singstar entertainment play )
  • re: diverselessness (tecznotes)
    "I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
    (tags: mikemigurski culture monoculture groups community balance elites invisiblecolleges )
  • GameSetWatch – The Game Developer Archives: 'Postmortem: Star Wars: Shadows Of The Empire'
    A wonderful old postmortem – on Shadows of the Empire for the N64. As a launch title, there was lots of working with unfinished hardware, prototype controllers, and SGI workstations; it's long and detailed, and a fantastic portal to a world that seems eons ago, even if it was only 12 years away.
    (tags: games n64 development history postmortem starwars lucasarts sgi historiography )
  • UFO-SCIENCE – No, this is not antigravitation
    "In fact the propeller is really rotating. Russians fix a magnet on their helicopter blades. The device sends a signal to synchronize a movie camera, allowing to visualize efforts and deformations on the blades." Hypnotic, and unnerving.
    (tags: russia helicopter video )
  • The Game Industry – Push cx
    "Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
    (tags: games industry management work overtime crunch lunacy )
  • Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion
    "Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
    (tags: programming discussion argument rhetoric criticism conversation writing alexpayne )
  • Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
    Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
    (tags: presentations ubicomp design hardware mikekuniavsky )
  • What Happened to my Laptop « xkcd
    "…yes, if I’d gotten a Lenovo when you all suggested it, I’d have a spill-proof keyboard with drains. That’s my plan for the next time something horrible happens to my laptop, which should be any day now." Randall Munroe's laptop died. I blame the package management, rather than the milk, personally.
    (tags: xkcd randallmunroe debian ubuntu packagemanagement )
  • YouTube – 28 West Side Days Later Story
    "They took the trailer from "WestSide Story" and made it look like "28 days Later", hillarity ensues." No, that's bloody brilliant.
    (tags: zombies westsidestory 28dayslater pastiche trailer )
  • Secret Britain travel guide part one: Photographer Martin Parr on the beauty of everyday objects | Travel | The Guardian
    "I would urge everyone to start looking at the world in a different way. Spend some time looking at everyday objects, at their design, their shape, their individual characteristics. Think ahead and imagine their significance. Many are interesting and aesthetically pleasing in their own right, if you just give them some attention." Martin Parr on noticing the everyday.
    (tags: martinparr photography quotidien everyday noticings )
  • 1UP's Retro Gaming Blog : Something Old, Something Blu: Quantum of Solace
    "The problem is that what made GoldenEye so good was a fleeting, transient quality that can never be grasped again: it's not that the game was especially brilliant by modern standards, but rather that it utterly eclipsed its contemporaries. These days, the FPS is as comfortable on consoles as it is on Windows, and for a Bond shooter to have the same impact as GoldenEye it would have to outperform Call of Duty 4, Halo 3, BioShock, and Half-Life 2. In short, it would have to be revolutionary." Although: a big part of what made it so good was the social side of the jerky split-screen multiplayer, and Live just isn't the same. Yes, there was the context, but there was also some kind of magical glue holding it all together. Still, there are lots of smart, sensible points here, about emerging from the shadow of Goldeneye.
    (tags: games n64 goldeneye fps consoles jamesbond quality )

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