• In absolute agreement with Michael Cook: this is a great article about what procedurally generated sound is like – the answer being, a lot of up-front work on parameters before procedure kicks in; the role of the sound designer being in designing systems and simulations as well as sound (rather than *just* the sound); and most importantly, something that can be explained to a lay audience with truthful language, rather than hyperbole. A good piece of technology journalism.
  • "The School of Noise runs workshops for young people and adults encouraging the exploration of noise, sound and music. Our aim is to provide creative and imaginative activities using sound in accessible, fun and educational ways.

    Using a wide variety of analogue and digital equipment our activities include; sculpting sounds using small modular synthesisers, composing original experimental sound art, circuit bending, field recording, coding and programming, building cardboard record players, conducting orchestras of fruit and vegetables, creating and recording Foley sounds, preparing pianos, soundwalks, learning about acoustic ecology plus more."