I recently had a problem with my Sony RX100 mk3: it wouldn’t automatically swap between displaying in the viewfinder and on the LCD.

If turned on with the viewfinder extended, the viewfinder alone would work; if turned on with the viewfinder shut, the LCD would work. But if the viewfinder was on, raising and lowering it to my eye wouldn’t swap between the two. I spent a while faffing with this, convinced it was broken, and failing to find anything on the internet to discuss this.

Anyhow, then I found this video which explains the problem, and takes a full two minutes to get to the point. So I’m re-iterating that point, in writing, for everybody using a search engine!

Long story short: if you’d guessed that the sensor that detects when it to your eye is playing up, possibly, because of dirt, you’re entirely right. What you might not have worked out is where that sensor is.

It’s here:

Sony eye sensor

It’s not in the viewfinder; it’s to the right of it, on the lip above the LCD. Mine didn’t look dirty, but I wiped it down a few times and sure enough, everything worked fine again. Problem solved, and one of the most useful features of this little camera worked properly again.

  • "Design, host and share your own custom maps." Interesting – tile hosting, tile creation.
  • "Sony's statement suggests that it was actually storing sensitive information in plain text format, which defies belief. The only other explanation is that hackers only got access to the hashes and may have compromised a small minority of passwords by running this data through something like a dictionary look-up. However, from the tone of Sony's apology this does not appear to be the case." Good god; they're certainly transmitted as plaintext to PSN – according to the IRC log referenced in this article – so the incompetence required to store them as plaintext is already evident. Appalling.
  • "At a time when the artworld has become a bloated thing like a celebrity based branch of the stock exchange, it is very satisfying to make a real and seriously thoughtful transaction." Tom Phillips' Word Cross is now in a parish church in Kent. Great.
  • "Valve subtly guides the player’s attention toward significant events and objects by using elements naturally found in the game world. This allows the player to retain control of their perspective without getting lost or confused, and contributes to an overall immersive experience." Matthew Gallant puts together a nice selection of screengrabs to illustrate Valve's craft.
  • "There was an implicit value judgement in Greenfield's talk between the "purely sensory experiences" of raves or today's computer games, and the cognitive activities of reading a book or listening to a symphony, which, because they make us "see one thing in terms of another thing", involve a more mature mental engagement. For Greenfield, the Beethoven was a higher experience because it offered an "escape from the moment", where a rave was about losing yourself to the "thrill of the moment". I think that's a flimsy distinction, since both are about submitting to the sensory power of music. I'd like to see the difference in brain activity between somebody "escaping" life's mundanities and another person "thrilling" to the implacable now of the beat."
  • "I thoroughly enjoy the more real time nature of these diary fragments popping up among my friends’ updates. It’s easy to picture @samuelpepys conducting his business and pleasure, travelling around London — from his home near the Tower of London to Deptford to Westminster — when he’s updating you on his progress during the day." Phil on the joy of small updates from things that aren't (quite) people.
  • "Sony acts like a character in a Charlotte Brontë novel–they seem to think they have an entire lifetime to seize the moment."