06
May
2011
  • "The pattern we see here is to keep crises small and frequent, as Ed Catmull of Pixar says in an excellent recent talk. When describing the difficulty Pixar's artists had with reviews ("it's not ready for you to look at"), he realized that the only way to break through resistance to reviews was to increase the frequency until no one could reasonably expect to be finished in time for theirs. The point was to gauge work in motion, not work at rest." I liked this quotation, but as usual, the rest of Mike's post is great.
  • "Goblin Slayer is a quick, easy to play boardgame of heroic adventure and underground combat for two players." Tabletop dungeon-crawl boardgame with nice little board structure and not bad artwork.
01
February
2010
  • "McGilchrist's suggestion is that the encouragement of precise, categorical thinking at the expense of background vision and experience – an encouragement which, from Plato's time on, has flourished to such impressive effect in European thought – has now reached a point where it is seriously distorting both our lives and our thought. Our whole idea of what counts as scientific or professional has shifted towards literal precision – towards elevating quantity over quality and theory over experience – in a way that would have astonished even the 17th-century founders of modern science, though they were already far advanced on that path." Sharp review of what sounds like a fascinating book; I particularly liked this quotation.
  • "Building a working computer from Nand gates alone is a thrilling intellectual exercise. It demonstrates the supreme power of recursive ascent, and teaches the students that building computer systems is — more than anything else — a triumph of human reasoning." Ooh, that could be good, when I have an hour spare. (Another Google TechTalk).
  • "Every day a song is posted, one second shorter than yesterday's. A tumblr by Tom Ewing." Awesome.
14
November
2009

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  • "The problem with remakes and ports for the critic, especially those of old beloved games, is emotional baggage. It's difficult to give a cold, measured critique of something you've loved since childhood. How can you give an objective appraisal when every time you hear the game's start-up melody your mind soaks happy in memories of warm endless school holidays, and that delicious, pure, all-encompassing escapism unique to children who play videogames? This game's story is also a part of my story, so it's impossible to get much distance between the two." A lovely paragraph in Simon's review of the DS Chrono Trigger re-release.
  • "Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle." Sounds gorgeous; looks beautiful. So much loveliness.

Links & notes for this month

Endnotes