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  • Sundance: HBO And Scott Rudin To Turn Docu ‘Indie Game’ Into Series – Deadline.com
    "HBO and producer Scott Rudin have acquired remake rights to Indie Game: The Movie, the documentary by first-time filmmaking duo Lisanne Pajot and James Swirsky that premiered in Sundance on Saturday afternoon. Rudin will develop the film as a fictional half-hour comedy series for HBO and he will be executive producer." What is this I don't even
    (tags: games comedy hbo remake wat )
  • jQuery Sparklines
    "This jQuery plugin generates sparklines (small inline charts) directly in the browser using data supplied either inline in the HTML, or via javascript." Nifty.
    (tags: infographics visualization jquery plugin charts graphs sparklines )
  • The Brainy Gamer: Put away your popcorn
    "…when we step into the shoes of that avatar, be it 1st-person, 3rd-person or otherwise, we exit the darkened movie theater paradigm and enter an intricate, performative, exploratory lab of untested ideas and speculation. We enter a playful space that feels and responds much more like a live theater rehearsal than an interactive movie or a triggered series of movie clips." Michael debunks the games-as-cinema analogy with an interesting take that considers them as more like theatre rehearsal.
    (tags: games michaelabbott analogy cinema theatre rehearsal stage )
  • Grand Text Auto » The Tell-Tale Brick
    "This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
    (tags: games writing criticism books arcade davidsurnow ethnography breakout )
  • scraplab : s3 fm is new thing i've built…
    "[s3fm]… lets anyone run a streaming radio station, with just a folder of MP3s. Put those MP3s in an Amazon S3 bucket, and give your friends the S3 FM link."
    (tags: music tomtaylor streaming radio aws mp3 s3 )
  • Matt Webb – Lift conferences, webcams & interviews
    Matt's talk (in English) from Lift 09, on scientific fiction, stories, and the design process. Good stuff – not too long – and wonderfully filmed: the cameraman focuses on his hands as much as his face, which is just perfect.
    (tags: design video creation process mattwebb drawing schulzeandwebb evolution lift lift09 )
  • LittleBigWatch: the NeoGAF hive-mind's LittleBigContra – Offworld
    NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
    (tags: games ugc amazing creation littlebigplanet demake remake contra )
  • Etsy :: geekdetails :: Main and Alt drinking glasses
    "Perfect gift for any World of Warcraft player or other MMORPGer in general. You get one "main" glass and one "alt" glass. Serving idea: fill your main with your alcoholic beverage and your alt with your chaser since mains are typically stronger than alts." Oh dear. (But: good gag, and dangerous for drinking games).
    (tags: funny wow worldofwarcraft joke glassware drinking paceyourself )
  • SF0
    "SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
    (tags: games play art sf cities urban open collaboration sanfrancisco sf0 )
  • Wolfram Blog : Exploring Logo Designs with Mathematica
    "One of my enduring passions is exploring graphic design with programmatic and generative systems. While some aspects of design require the skilled hand of the designer, others can be formalized and explored by computer. For those tasks, Mathematica is an exceptional tool." Some lovely thinking around generative design.
    (tags: design development generative branding code mathematica )
  • Gamasutra – The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
    "Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking – lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
    (tags: games development doom id idsoftware johncarmack shareware nextstep )
  • An Episode Of The Online Games Review Show Consolevania
    Consolevania is over. A shame, but they make their case well, and it was lovely when it lasted.
    (tags: games video television consolevania allover )
  • Dopplr Blog » Blog Archive » Dopplr presents the Personal Annual Report 2008: freshly generated for you, and Barack Obama…
    "We’ve generated what we call the Personal Annual Report for all our users. It’s a unique-to-you PDF of data, visualisations and factoids about your travel in 2008, that we’re delivering over the next week via email to every Dopplr user who travelled in 2008. To give you an example, we thought we’d show you the Personal Annual Report of someone who’s had a very busy 2008 – President Elect Barack Obama." This is super-awesome. Can't wait for mine, no matter how small it is.
    (tags: statistics publishing illustration information pdf generation informatics dopplr )
  • Strawman
    "Your argument did not address my own, but nice try". I think I'm going to need this in future.
    (tags: resources strawman poster motivationalposter arguing system:filetype:jpg system:media:image )
  • Cool Stuff: Olly Moss’s Poster Remakes | /Film
    These are lovely. The more I think about this, the more I like his Die Hard poster.
    (tags: design film movies graphicdesign posters remake )
  • Acceleration Due to Gravity: Super Mario Brothers
    "The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!
    (tags: games paper silly physics explanation mario facts gravity )
  • Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
    "So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
    (tags: schulzeandwebb presence interaction making marketing massproduction availabot toys online process )
  • FatBusinessman.com : On Authentication
    "…this leads up to a discussion of two things: the OAuth protocol which aims, amongst other laudable goals, to help safeguard users’ passwords, and the distinctly unnerving trend which Jeremy Keith has christened the password anti-pattern, which really doesn’t." A clear, articulate explanation of the issues around authentication.
    (tags: oauth openid security privacy authentication design archiecture antipattern )
  • Drawings of Scientists
    In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
    (tags: science illustration children understanding scientists representation people perception )
  • God of War – postmortem | .mischief.mayhem.soap.
    "At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff – God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
    (tags: sony santamonica programming godofwar postmortem games gdc development notes presentation )
  • Classic-Space LEGO: content / greebling: a closer look
    A detailed look at various techniques for greebling Lego models.
    (tags: lego construction space model design greebling greebles )
  • Versus CluClu Land: I Sic Brecht on Arsenal Gear
    "To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction– the interface and the mission-delivery system– Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here – the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
    (tags: mgs2 criticism brecht surrealism postmodernism metalgearsolid hideokojima )
  • PhD Dissertation | Anne Galloway
    "The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
    (tags: annegalloway design technology ubicomp ubiquitouscomputing society culture thesis toread )
  • Advanced Set The Rope On Fire Cartridge [Intellivision]
    A remake of "You Have To Burn The Rope", in the style of an Intellivision game. They've changed an important play mechanic and given the game an entertaining twist ending. Fun.
    (tags: parody remake games microgame pastiche )

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