16
March
2010

Links

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26
February
2010

books

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On reading eBooks

I didn’t read enough books last year, and I planned to fix that this year.

My commute these days is a bit longer than it used to be, but involves a lot of standing, especially on cramped trains and tubes. That makes it hard to read a book, doubly so if it’s a hardback. So I decided to see what it was like to read a book off a screen.

I decided to read Cory Doctorow’s Makers, mainly because a few friends had recommended it, and it was free, and that seems a good price point for an experiment. I read it on Stanza, a free iPhone ebook reader that I’d used before.

As for the book: I liked it. I really liked the short tory it clearly sprang from; I wasn’t so keen with how the novel panned out, but that’s because I’m really not a theme park person, and Cory clearly is a theme park person. The “making” parts were great, though.

Anyhow, this isn’t a book report; it’s a report on eBooks.

I enjoyed the experience, overall. I liked being able to pick up and put down the book far more easily than a paper one. I’d read it for 2, 3 minutes at most sometimes – when waiting for a sandwich, on a short bus ride to the station, and when I was on the way home from a late night out – just because it was always with me. I didn’t even need a bag: if I had my phone – which I always do – then I had my book. I really, really liked that – that was easily the best part of the experience for me.

I was worried that this stop-start approach to reading would lead to a more fragmentary experience of the book, but I was surprised by how well I always picked up the thread of the book when I returned to it.

It helped to get the page length and font size right. Making the text big enough to read, but not so big that I’m always tapping to move to the next page, dramatically improved the experience of using Stanza. (To begin with, I’d had all my type far too big, and I was “turning the page” way too often). Also: although Stanza will let you flick pages left and right, tapping on the left or right side of the screen is a much better bet.

To begin with, I missed having obvious progress indicators; I only noticed the horizontal bar at the bottom of the Stanza screen that fills to indicate progress quite late. Also, the “page X/Y, % of the way through” indicator was quite confusing: the latter represents progress through the whole book, but the former, this “chapter” or section. Sections weren’t always clearly defined – they were dependent on the book in question. defined. That said: once I understood the blue progress bar, it felt more like a real book again to me: a book that I was making progress through. And in the end, I was pleased with my pace of reading: not bolting, but not too slow. The only problem was that once the bar was clearly very close to the end, I sprinted for the finish line, bombing through pages to fill the bar and complete the book.

There weren’t many downsides to the experience. The big one was the same problem I have with all touchscreen devices: it’s very hard to commmunicate what you’re doing to people sitting opposite you. Unlike a push-button phone, where the difference between reading, fiddling, texting, scrolling through a contacts book, playing a game, are all reasonably easy to ascertain from the way a user taps buttons… on an iPhone, they all look the same. It was difficult to communicate “I’m not fiddling with my phone, I’m reading a book.” Perhaps I’m just over-sensitive to external judgments, but I certainly was less likely to read in certain company – especially less technologically-savvy company.

The other surprising thing was the effect of the screen. Reading is a private experience, and I was surprised just how legible big text on a backlit screen is – not just for me, but for other people around me. This came to a most noticeable head (so to speak) during a reasonably, erm, detailed sex scene within Makers (the literary merits of which this is not the place to discuss).

I’m not a prude, but all of a sudden, I felt very exposed: the screen was so bright and clear that I was sure anyone else could see what was on my screen as if it was in their face. Given I was reading it at 8am on a crowded train, I felt awkward; I’m not sure I’d want other people to see that, or think that all I was doing was reading, you know, smut. “It’s a fun book about technology and themeparks! Not smut!

By contrast, books and newsprint are much harder to read at a distance, and more easily kept to yourself through careful bending or angling. Also, I think people are more nosy about screens. Screens light up, they beg to be looked at, and that feels more ostentatious than print. This is one of the advantages of eInk: because it’s not backlit, it has similar privacy to print, and reading it seems more intimate.

I’m glad I read a book on a screen though, because I know that with only a little effort, it’s perfectly easy to read a full novel off a screen. I’m certainly less sceptical of ebooks as an application for portable devices, dedicated readers or otherwise, and I’m likely to read more books in this format. Although, right now, I’m unlikely to start buying eBooks. I’ve already paid for enough books in print, and most of them were secondhand (and I’m a big fan of secondhand books). I don’t think I’ll ever get the feeling of a well-loved, secondhand paperback from my iPhone – but it’s still got a lot to recommend it.

03
December
2009

Links

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  • "In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
  • "This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
  • "Busker Du (dial-up) is a recording service for buskers through the telephone (preferably public payphones hidden in subway stations). Audio recorded will be posted to this audio-blog and made available to all who cherish lo-fi original music. Try it out at your favorite subway station or street corner." Dial-A-Song comes full circle.
  • "Poole – HAL 9000 is a fictional chess game in the movie 2001: A Space Odyssey. In the movie, the astronaut Frank Poole is seen playing chess with the HAL 9000 supercomputer… The director Stanley Kubrick was a passionate chess player, so unlike many chess scenes shown in other films, the position and analysis actually makes sense. The actual game seems to come from Roesch – Schlage, Hamburg 1910, a tournament game between two lesser-known masters."
  • Lovely demo – some interesting interfaces that feel quicker than current alternatives, as well as experimental ones that, whilst slower and clumsier, represent information a bit better. I mainly like the form-factor, though – but what's the unit cost? These things get a lot better the more you have.
  • "Something like: Trying to create a reading list that gives the best introduction to everything. This may change." Phil is trying to collect the Good Books in many fields. It's an interesting project, for sure; it'll also be interesting to see how it pans out.
  • I was a little excited from the ongoing Offworld love in, but Oli Welsh's review suddenly makes me insanely excited about Keita Takahashi's new plaything. Why is it that all the reasons for me wanting a £300 PS3 are £3 PSN titles?
  • "…the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer… There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
  • "30 Second Hero is an action RPG which consists of really short battles that require no interaction, as players race against the clock to save the kingdom from an evil wizard's wrath. As indicated by the title, you only have thirty seconds to level up your character sufficiently for the final battle, although additional time can be bought from the castle at the cost of a hundred gold pieces per increment of ten seconds." Hectic; the entire early JRPG genre (FF1, et al) condensed into a minute-long rush. Grinding as poetry.
  • "I was convinced that it was a spoof. As if there’d be a genre called Donk. Everything is wrong about the video. The knowing subtitles over subtle Northern Accents. The presenter’s slight grin when he’s chatting to folk. The funnily named shops. Everything. There’s no way I’m falling for a prank like that. It reminds me heavily of the episode of Brass Eye where they whang on about Cake (the made up drug). And all the characters and the interviews look like they could be setups or clever edits." But no, it's real. Iain Tait discovers Donk.
  • "…with that sad note from Sarinee Achavanuntakul, one of the most enduring (if illegal) tributes to gaming history came to an end." Home of the Underdogs is no more; just gone, like that. It wasn't that it had the best games or the worst games, or that they were illegal, or free; it was history, and childhood, and the smell of cardboard and boot disks, all wrapped up in one giant cathedral to Good Old Games. Most things I played on my old DOS machine were there. A shame; I hope they're elsewhere. This is why we need proper game archives.
  • Tweaking a game five months after launch to make it both more playable, and also more realistic; understanding that realism is key to NHL09 fans, and delivering on that as an ongoing promise.
  • "Warcraft’s success has always been substantially due to the extraordinary physicality of Azeroth, to the real sense of land transversed, of caves discovered, and of secrets shared. Players old and new bemoan the endless trudging that low-level travel requires, but it’s crucial for binding you to the world." Yes. Despite QuestHelper, I'm always in awe of the new areas. I just wish more people were playing the game as slowly and badly as me. Another beautiful One More Go, and one that resonates a lot right now.
22
September
2008

Iron

Iron

Reading Primo Levi’s The Periodic Table in Dulwich Park at the weekend. Lovely weather; a remarkable book. A happy memory worth sharing.

Links & notes for this month

Endnotes