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  • Didacticism in Game Design – Click Nothing
    "Instead of aiming to elevate the medium by making games that are more socially responsible  – which by my estimation reduces quickly down to a feature driven approach that ultimately offers little more than cheap didactic moralizing, our aim should be instead to empower our creative visionaries to explore the human condition through their work." In a nutshell: rather than explicitly trying to make 'worthy' games, why not just let people make games about, you know, the human condition – ie, what every other artform does – than just about shooting dudes? (Disclaimer: sometimes, shooting dudes is fun. But I like Clint.)
    (tags: games gamedesign ethics art morality clinthocking )
  • Internaut Design – simple linear regression (best fit) in ruby
    Very simple; very effective.
    (tags: ruby statistics linearregression )
  • Goldenhook
    "Golden Hook is an innovative fashion brand which allows you to create made-to-order beanies by choosing your beanie style, material, and color. You also choose the authentic grandmother who will knit your beanie from our gallery of grandma photos." Awesome.
    (tags: knitting granufacture via:rodcorp )
  • 70+ of the Best Free Fonts for Graphic Designers.- unstage
    Some of these are very nice; many are likely to end up on posters for dubstep nights in Shoreditch soon, I fear.
    (tags: free fonts type download design )
  • Noticings: Foursquare for Photos? Kind of. // Current
    "Need a little excitement? Snap into a little Flickr game I just discovered called Noticings!" Noticings is on the internet telly.
    (tags: currenttv noticings publicity )
  • Revisiting the click track « Music Machinery
    "Over the weekend, I wrote a web application that takes advantage of the new [EchoNest] APIs to make it easy to get a click plot for just about any track. Just type in the name of the artist and track and you’ll get the click plot – you don’t have to find the audio or upload it or wrestle with python or gnuplot." Echonest is bloody magic.
    (tags: echonest music drumming drummers rhythm )
  • Aaron Meyers tumbls
    "Today, I made a little application using the Spore API." Specifically, rendering the skeletons of creatures in Processing. Nice.
    (tags: programming games visualisation api processing spore )
  • Let's Shooting Love!
    "LSL is a 2-D arena shooter featuring a robot that falls in love with several lovely female robots each with her own unique abilities and atmosphere… The longer our heroes stay together, the more their relationship will evolve, making them stronger; but this increases the difficulty of the game, too. When they "break up," the enemies are cleared, but so is the score multiplier. Throughout the game, the robot recalls memories of a love before…" This sounds – and looks – delightful.
    (tags: games indie pc freeware globalgamejam letsshootinglove )
  • Box of Clouds on the Behance Network
    "For use on days with uninteresting skies." I should like one of those very much.
    (tags: design art electronics product clouds skies )
  • Snow's Blog :: Find Body Pieces, Win Trip to Africa
    "Majini have gone through a small part of London, leaving behind a trail of remnant body parts from their victims. Find the bodies on the morning of Thursday March 12th and win a vacation to Africa." Um. Really not sure this is the best kind of live event, chaps.
    (tags: games london uhoh capcom pr publicity promotional stunt residentevil5 )
  • Introducing the LilUI Compilation : World of Matticus
    Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
    (tags: design interaction games ui wow worldofwarcraft interface )
  • Spectre Collie » Blog Archive » On Brevity
    "Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
    (tags: games writing dialogue brevity relevance )
  • What is the Prime Directive, really, but a very strict anti-spoiler policy?
    Touché.
    (tags: quotation leonardrichardson startrek spoilers )

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