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  • SingStar: Past, Present and Future Article – Page 1 // PS3 /// Eurogamer – Games Reviews, News and More
    "The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
    (tags: gaas games services singstar entertainment play )
  • re: diverselessness (tecznotes)
    "I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
    (tags: mikemigurski culture monoculture groups community balance elites invisiblecolleges )
  • GameSetWatch – The Game Developer Archives: 'Postmortem: Star Wars: Shadows Of The Empire'
    A wonderful old postmortem – on Shadows of the Empire for the N64. As a launch title, there was lots of working with unfinished hardware, prototype controllers, and SGI workstations; it's long and detailed, and a fantastic portal to a world that seems eons ago, even if it was only 12 years away.
    (tags: games n64 development history postmortem starwars lucasarts sgi historiography )
  • UFO-SCIENCE – No, this is not antigravitation
    "In fact the propeller is really rotating. Russians fix a magnet on their helicopter blades. The device sends a signal to synchronize a movie camera, allowing to visualize efforts and deformations on the blades." Hypnotic, and unnerving.
    (tags: russia helicopter video )
  • The Game Industry – Push cx
    "Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
    (tags: games industry management work overtime crunch lunacy )
  • Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion
    "Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
    (tags: programming discussion argument rhetoric criticism conversation writing alexpayne )
  • Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
    Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
    (tags: presentations ubicomp design hardware mikekuniavsky )
  • What Happened to my Laptop « xkcd
    "…yes, if I’d gotten a Lenovo when you all suggested it, I’d have a spill-proof keyboard with drains. That’s my plan for the next time something horrible happens to my laptop, which should be any day now." Randall Munroe's laptop died. I blame the package management, rather than the milk, personally.
    (tags: xkcd randallmunroe debian ubuntu packagemanagement )
  • YouTube – 28 West Side Days Later Story
    "They took the trailer from "WestSide Story" and made it look like "28 days Later", hillarity ensues." No, that's bloody brilliant.
    (tags: zombies westsidestory 28dayslater pastiche trailer )
  • Secret Britain travel guide part one: Photographer Martin Parr on the beauty of everyday objects | Travel | The Guardian
    "I would urge everyone to start looking at the world in a different way. Spend some time looking at everyday objects, at their design, their shape, their individual characteristics. Think ahead and imagine their significance. Many are interesting and aesthetically pleasing in their own right, if you just give them some attention." Martin Parr on noticing the everyday.
    (tags: martinparr photography quotidien everyday noticings )
  • 1UP's Retro Gaming Blog : Something Old, Something Blu: Quantum of Solace
    "The problem is that what made GoldenEye so good was a fleeting, transient quality that can never be grasped again: it's not that the game was especially brilliant by modern standards, but rather that it utterly eclipsed its contemporaries. These days, the FPS is as comfortable on consoles as it is on Windows, and for a Bond shooter to have the same impact as GoldenEye it would have to outperform Call of Duty 4, Halo 3, BioShock, and Half-Life 2. In short, it would have to be revolutionary." Although: a big part of what made it so good was the social side of the jerky split-screen multiplayer, and Live just isn't the same. Yes, there was the context, but there was also some kind of magical glue holding it all together. Still, there are lots of smart, sensible points here, about emerging from the shadow of Goldeneye.
    (tags: games n64 goldeneye fps consoles jamesbond quality )
  • Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
    "So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
    (tags: schulzeandwebb presence interaction making marketing massproduction availabot toys online process )
  • FatBusinessman.com : On Authentication
    "…this leads up to a discussion of two things: the OAuth protocol which aims, amongst other laudable goals, to help safeguard users’ passwords, and the distinctly unnerving trend which Jeremy Keith has christened the password anti-pattern, which really doesn’t." A clear, articulate explanation of the issues around authentication.
    (tags: oauth openid security privacy authentication design archiecture antipattern )
  • Drawings of Scientists
    In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
    (tags: science illustration children understanding scientists representation people perception )
  • God of War – postmortem | .mischief.mayhem.soap.
    "At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff – God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
    (tags: sony santamonica programming godofwar postmortem games gdc development notes presentation )
  • Classic-Space LEGO: content / greebling: a closer look
    A detailed look at various techniques for greebling Lego models.
    (tags: lego construction space model design greebling greebles )
  • Versus CluClu Land: I Sic Brecht on Arsenal Gear
    "To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction– the interface and the mission-delivery system– Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here – the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
    (tags: mgs2 criticism brecht surrealism postmodernism metalgearsolid hideokojima )
  • PhD Dissertation | Anne Galloway
    "The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
    (tags: annegalloway design technology ubicomp ubiquitouscomputing society culture thesis toread )
  • Advanced Set The Rope On Fire Cartridge [Intellivision]
    A remake of "You Have To Burn The Rope", in the style of an Intellivision game. They've changed an important play mechanic and given the game an entertaining twist ending. Fun.
    (tags: parody remake games microgame pastiche )
  • New maps of places in the diary (Pepys' Diary)
    "I've just added a new feature to the site: maps showing many places at once. They allow you to, for example, see all the churches in London Pepys has mentioned in one glance. Or London streets, or places outside Britain, and more." Some fantastic maps-and-pins from Phil and Sam.
    (tags: history mapping geography geodata pepysdiary )
  • Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
    "The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
    (tags: games theory play criticism taxonomy design players )
  • BBC – BBC 6 Music Programmes – The Record Producers, Brian Wilson
    Heard some of this last night; a superb BBC documentary about Brian Wilson and some of his production techniques that shaped the Beach Boys' albums. Some great interviews, and lovely musical deconstruction of harmony and voicing. Obviously, as a "listen again" programme, it's only around for six days – so get listening!
    (tags: music production brianwilson bbc beachboys documentary sixties pop )
  • The Art Of Braid: Creating A Visual Identity For An Unusual Game – Gamasutra
    "Hired as visual artist in the summer of 2006, my challenge was not only to clearly present Braid's mechanics and behaviors, but to help tell a story that was anything but literal: part anecdote, part artifice, part philosophy. This article explains the process of developing visuals for a nearly-complete game with a highly idiosyncratic identity, the challenges encountered, and some of the nuts-and-bolts of our methods and tools." David Hellman on his work on the art of Braid.
    (tags: davidhellman artwork art design games braid gamasutra )
  • SIGGRAPH 2008 Papers
    Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
    (tags: graphics technology siggraph simulation 3D programming papers presentation research )
  • The Brainy Gamer: Wrapping up the Braid conversation
    "The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
    (tags: braid games play entertainment criticism )
  • Patsquinade – How my not-great plot happened: a mini post-mortem
    "An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
    (tags: rockpapershotgun writing games masseffect bioware criticism postmortem plot story narrative choice )
  • Textism: A DSLR Catechism
    Yes.
    (tags: photography humour dslr catechism sotrue )
  • Pieces of Hackney – Snippets of life from the London borough
    A blog from Tom, Flora, and no doubt shortly et al, about life in Hackney.
    (tags: london borough local blog hackney tomtaylor )
  • The Brainy Gamer: Meta4orce – chat with the designer
    Now this *is* interesting: a comments thread in which Michael Abbott's readers put questions to Iain Lobb, one of the designers behind Meta4orce… and he answers them candidly and informatively. Interesting stuff about the limitations of building games around TV shows for public service broadcasters.
    (tags: tv meta4orce games interaction design play broadcast bbc )
  • The Monk's Brew: Embracing My Inner Nerd
    "I thought it was a parking ticket, and was annoyed. But up close, I saw it was just an empty envelope someone put there…" I'll let you click through for the punchline. Delightful, nontheless.
    (tags: xyzzy geek humour if textadventure infocom licenceplate joke )
  • This Blog Sits at the: Brands Behaving Badly
    Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
    (tags: brands marketing corporateculture business innovation advertising )
  • BBC – Switch Meta4orce
    Narrative-driven flash game from BBC Switch. Combines animated cut-scenes with minigames representing key plot aspects; as such, it's very linear. Script by Peter Milligan, though! It looks expensive; I'd be interested to know how successful it's been. As it stands, it's a little bit Freakangels-lite, a little bit Torchwood. And yes, I know how that sounds.
    (tags: games flash bbc petermilligan minigame animated )
  • The Structure of Action Game AI — AiGameDev.com
    A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
    (tags: ai games programming development contract )
  • GameSetWatch – Opinion: 'gg Game Auteur, no re'
    "I believe that the “auteur” school of game development is not only outmoded, but dangerous to the vitality of the medium. Instead, we must pursue deeply collaborative work styles and seek out diverse teammates if indie game development is ever to reach new heights and thrive beyond its current audience." I need to come to a better understanding about auteurship in this field; I'm not entirely convinced by this article.
    (tags: games development design creativity auteur auteurship )

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