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"Here’s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He’s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum." Very technical. But: if you can grok what's going on (and this is about at the limits of my simple understanding – could barely start to recreate what's described), it's very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.
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"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
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Ben Heck made his own pinball table. And it's not some half-baked pinball table running off a connected PC, with off the shelf components; it's largely built from scratch, from the cabinet to the LED matrix (!). All running off a single microcontroller. He's a smart guy.
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"In 1986, Williams High Speed changed the economics of pinball forever… Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software. High Speed changed all that. It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval." Good article on how the economics of pinball are wired into the machine.
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Lots of free FCE plugins, including some to rescale D90 footage and make it look a lot better.
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"It turns out that Final Cut (both Express and Pro) don’t fully support the version of Motion JPEG that the D90 is using in AVI files, so the footage needs to be converted to Apple Intermediate Codec or Apple ProRes before editing." This makes things much better.
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"Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
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Pinball Dreams is out on the Phone/Touch? Oh wow.
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"Even sweeter, the folks at Pinball News have a clip from Pinball Expo 2004 where Medieval Madness sound designer Dan Forden plays a few takes of a mid-20s Tina Fey that didn't make it into the game. It's all a little too perfect, you know?" Super-awesome.
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"Timex sets their watches to precisely 10:09:36 while Rolex waits almost a minute until 10:10:31." Some lovely observations collated by Kottke.
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"Prince of Persia isn't Ninja Gaiden, and this is OK, because it's not aiming for the same tension-filled experience. It's a game that wants to be lyrical. It wants to be an musical instrument rather than a crucible, and it succeeds in this goal." Point taken. I might end up giving the Prince a chance, when my current crop of challenge-heavy games is worn down.
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"Zapm is a science fiction roguelike game by Cyrus Dolph. It's my humble attempt to create "the sci-fi Nethack". It is very much a work in progress."