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  • NikonIRControl
    Library to send appropriate pulses to an IR LED to trigger Nikon cameras
    (tags: arduino nikon photography )
  • Arduino playground – TimedAction Library
    "TimedAction is a library for the Arduino. It is created to help hide the mechanics of how to implement Protothreading and general millis() timing. It is sutied for those actions that needs to happen approximately every x milliseconds." Aha.
    (tags: arduino timers scheduling )
  • Arduino playground – Timer1
    "This library is a collection of routines for configuring the 16 bit hardware timer called Timer1 on the ATmega168/328." (Timers look hard).
    (tags: timers arduino code interrupt )
  • YouTube – Lego Hello World
    Microcontrolled Lego printer, running off some kind of postscript driver, I guess. Properly awesome – and, of course, the most important thing is all the little chaps that keep it working.
    (tags: printer lego hardware electronics )
  • C i b o M a h t o . c o m » October Thing-a-day, Day 7: Nikon Camera Intervalometer, Part 1
    Nikon IR intervalometer, hooked up to an Arduino, without even needing another remote. Definitely interested in building one of these.
    (tags: projects arduino nikon photography intervalometer )
  • The Economics of Pinball « Cheap Talk
    "In 1986, Williams High Speed changed the economics of pinball forever… Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software. High Speed changed all that. It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval." Good article on how the economics of pinball are wired into the machine.
    (tags: pinball economics games mechanics design balance replay )
  • Too Much Too Soon Free Plugins for Final Cut Pro and Final Cut Express
    Lots of free FCE plugins, including some to rescale D90 footage and make it look a lot better.
    (tags: video d90 plugins free finalcutexpress )
  • Editing Nikon D90 Footage in Final Cut – Michael Mistretta
    "It turns out that Final Cut (both Express and Pro) don’t fully support the version of Motion JPEG that the D90 is using in AVI files, so the footage needs to be converted to Apple Intermediate Codec or Apple ProRes before editing." This makes things much better.
    (tags: nikon d90 video finalcutexpress howto )
  • Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
    "Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
    (tags: games development wired clivethompson globalgamejam fractal microcosm simplicity )
  • Orange Cone: Smart Things: an outline
    "Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
    (tags: design interaction hardware ubicomp ux book embedded things mikekuniavsky )
  • Nikon | News | AF-S DX NIKKOR 35mm f/1.8G
    35mm, f1.8, crop-factor only, and with a built in motor so all the D40/D60 users can use it. This is big news – the first-party crop-factor prime. If they can make it super-affordable and good quality (at least as good as the 35mm f2 I'm thinking of buying) it's a lock.
    (tags: nikon dslr nikkor lenses crop-factor )
  • The Online Photographer: A Rant About the D3X
    A somewhat geeky – and swear-free – Downfall adaptation, but pretty spot-on nontheless.
    (tags: downfall nikon fullframe d3x pastiche parody funny photography )
  • Ciarán Walsh’s Blog » TextMate Plug-in: ProjectPlus
    A better way of handling TextMate projects, or so I'm told. Giving this a crack.
    (tags: textmate plugin )
  • The Disciplines of User Experience
    "…what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction. It’s about the joining of the different disciplines, and not particularly a discipline in and of itself… Without the “raw materials” of the disciplines that make up UX, UX would be empty indeed." Some nice thoughts, clearly delineated, from Dan.
    (tags: userexperience ux design diagram visualisation practice )

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