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  • ihobo: Ten Game Development Vices, Part One
    "In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play." It is good, and I'm looking forward to the second part.
    (tags: development games industry criticism difficult casual mainstream budget )
  • GameSetWatch – Opinion: The Breadth Of Game Design
    "…as developers, we need to deal more honestly with the disparity between our reach and our grasp – which is to say, what we tell ourselves our games are about, versus what they are actually about. History will see this decade as the period when games struggled with their destiny in this way." 2K Marin's JP LeBreton with a smart, insightful take on the road ahead for games design, and the many positive steps being taken along it (and: a decent commentary on the "shooting people" issue).
    (tags: games design play mechanics progress literacy )
  • Skew, The Frontend Engineer's Misery @ Irrational Exuberance
    "With limited influence, unlimited hands in the pie, a low barrier to critique, and the perception of triviality, frontend engineers are the janitors of software development. Rather than cleaning up trash, the boulder they toil beneath is skew: the distance between team member's conceptions of a project." This really feels very familiar: it's the most under-appreciated art in the stack of software development, and the one that takes the brunt of the crap.
    (tags: engineering programming development frontend product software project management )
  • Dante’s Inferno Delayed for Tedious, Rigid Adaptation « Hardcasual
    "Best of all, for impatient gamers the developer plans to conceal load screens with a mini-game where players can connect a USB keyboard and write an undergraduate thesis on the illustrations of Gustave Dore." Seriously, this already sounds much better than the Redwood Shores version…
    (tags: ea games dantesinferno hardcasual humour )
  • www.Farbs.org – Quirky little games for your edification
    Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
    (tags: games resignation work job indie )
  • SingStar: Past, Present and Future Article – Page 1 // PS3 /// Eurogamer – Games Reviews, News and More
    "The reason for [Singstar's relatively "low" Metacritic scores] is also the reason that this is an article about SingStar, and not a review of SingStar Queen and the new wireless microphones: SingStar is now basically unreviewable. Unlike Guitar Hero: Metallica, or AC/DC Live: Rock Band, SingStar has morphed from a game into a service, and defies traditional critical judgement."
    (tags: gaas games services singstar entertainment play )
  • re: diverselessness (tecznotes)
    "I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
    (tags: mikemigurski culture monoculture groups community balance elites invisiblecolleges )
  • GameSetWatch – The Game Developer Archives: 'Postmortem: Star Wars: Shadows Of The Empire'
    A wonderful old postmortem – on Shadows of the Empire for the N64. As a launch title, there was lots of working with unfinished hardware, prototype controllers, and SGI workstations; it's long and detailed, and a fantastic portal to a world that seems eons ago, even if it was only 12 years away.
    (tags: games n64 development history postmortem starwars lucasarts sgi historiography )
  • UFO-SCIENCE – No, this is not antigravitation
    "In fact the propeller is really rotating. Russians fix a magnet on their helicopter blades. The device sends a signal to synchronize a movie camera, allowing to visualize efforts and deformations on the blades." Hypnotic, and unnerving.
    (tags: russia helicopter video )
  • The Game Industry – Push cx
    "Looking in, it’s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I’m interested in building a profitable business making fun games in a good working environment, and that’s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It’s a much nicer community." As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions.
    (tags: games industry management work overtime crunch lunacy )
  • Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion
    "Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
    (tags: programming discussion argument rhetoric criticism conversation writing alexpayne )
  • Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
    Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
    (tags: presentations ubicomp design hardware mikekuniavsky )
  • What Happened to my Laptop « xkcd
    "…yes, if I’d gotten a Lenovo when you all suggested it, I’d have a spill-proof keyboard with drains. That’s my plan for the next time something horrible happens to my laptop, which should be any day now." Randall Munroe's laptop died. I blame the package management, rather than the milk, personally.
    (tags: xkcd randallmunroe debian ubuntu packagemanagement )
  • YouTube – 28 West Side Days Later Story
    "They took the trailer from "WestSide Story" and made it look like "28 days Later", hillarity ensues." No, that's bloody brilliant.
    (tags: zombies westsidestory 28dayslater pastiche trailer )
  • Secret Britain travel guide part one: Photographer Martin Parr on the beauty of everyday objects | Travel | The Guardian
    "I would urge everyone to start looking at the world in a different way. Spend some time looking at everyday objects, at their design, their shape, their individual characteristics. Think ahead and imagine their significance. Many are interesting and aesthetically pleasing in their own right, if you just give them some attention." Martin Parr on noticing the everyday.
    (tags: martinparr photography quotidien everyday noticings )
  • 1UP's Retro Gaming Blog : Something Old, Something Blu: Quantum of Solace
    "The problem is that what made GoldenEye so good was a fleeting, transient quality that can never be grasped again: it's not that the game was especially brilliant by modern standards, but rather that it utterly eclipsed its contemporaries. These days, the FPS is as comfortable on consoles as it is on Windows, and for a Bond shooter to have the same impact as GoldenEye it would have to outperform Call of Duty 4, Halo 3, BioShock, and Half-Life 2. In short, it would have to be revolutionary." Although: a big part of what made it so good was the social side of the jerky split-screen multiplayer, and Live just isn't the same. Yes, there was the context, but there was also some kind of magical glue holding it all together. Still, there are lots of smart, sensible points here, about emerging from the shadow of Goldeneye.
    (tags: games n64 goldeneye fps consoles jamesbond quality )
  • pup 15
    Pup ponders the heat-death of the universe. Beautiful, and a lovely use of space, too.
    (tags: art space comics astronomy webcomic )
  • Crew Resource Management – Wikipedia, the free encyclopedia
    "CRM training encompasses a wide range of knowledge, skills and attitudes including communications, situational awareness, problem solving, decision making, and teamwork; together with all the attendant sub-disciplines which each of these areas entails. CRM can be defined as a management system which makes optimum use of all available resources – equipment, procedures and people – to promote safety and enhance the efficiency of flight operations."
    (tags: management communication safety crm )
  • The little page of TRANSPORT CHAOS
    Scrapes lots of things, produces a useful page which actually manages to stay up. Also, it spells TRANSPORT CHAOS the only way it should be spelt: in capitals.
    (tags: information uk funny scraping travel useful transportchaos transport )
  • 1854 – the blog of the British Journal of Photography
    Named for the year the BJP was founded; nicely written, and not just a fast-moving press release stream.
    (tags: blog uk photography bjp )
  • ABA | wonderfl build flash online
    All Kenta Cho's code on wonderfl.
    (tags: programming flash games web kentacho code )
  • forked from: forked from: forked from: AAShip | wonderfl build flash online
    Kenta Cho's making stuff on wondfl, in ActionScript. This example is ASCII-based bulletty goodness.
    (tags: flash shmup game kentacho via:offworld )
  • Versus CluClu Land: The Game Made Me Do It
    "So perverse as it might sound, I'm going to plead for less choice in video games. It's a paradox: by limiting the player's discretion, you can expand the narrative possibilities of the medium. Coercion can create a kind of emotional heft that you can't achieve within the confines of the empowerment-myth." All true, and FC2 is a fantastic example of this. But: this is just one way of making games. More of this, yes, but don't forget all the other approaches.
    (tags: games farcry2 choice freedom iroquoispliskin coercion )
  • wonderfl build flash online
    "write Actionscript3 code in a textarea, and your code will be compiled server side. Your compiled Flash will be reloaded automatically in the right side of the page, so write code and see it real-time." And you can fork other people's code. It's like github and Heroku all at once, but for Flash.
    (tags: programming flash online actionscript )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • Alistair.Cockburn.us | Nielsen on agile and usability
    "Just remember, 'There’s only us.'" Some good analysis; fair and even-handed.
    (tags: usability interaction design uxd ucd agile development web teams management )
  • TweetStalk
    "Sometimes you want to follow someone on Twitter, but you don't want them to know you're following them. We present to you TweetStalk ‒ the simple way to stalk Twitter users without having to follow them." Oh for heavens' sake.
    (tags: bad wrong antisocial twitter stalking inappropriate greasemonkey script )
  • Curmudgeon Gamer: Review: Mirror's Edge
    "A man can only eat so many cheap sniper shots, so many deaths by machine gun from over 75 meters away, so many attempts at a final tricky jump to a tiny ledge across a giant gap, so many degrading restarts… Sometimes I hate games so very much." Sadly, much of this is pretty true.
    (tags: mirrorsedge games reviews criticism commentary )
  • TIGsource Demake Competition – Results
    The results are now out. No surprises that Soundless Mountain II wins, but nice to see a late entry from the entertainingly Crush pastiche, "Squish". In Squish, a 2D game gets flattened to a 1D game at the touch of a button! Brilliant.
    (tags: games demake competition results tigsource )
  • Photo Essay: The Denim Factory – David Friedman Photography: Blog
    "I used to scoff at paying a premium for jeans that come with holes in them already. Then I saw just how much work goes into distressing jeans, and I realized that these people are artists."
    (tags: jeans fashion denim manufacturing clothing distressing wear making )
  • Screen Shots – Bulk Rename Utility
    "The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
    (tags: ui utility pc windows interface amazing )
  • Gamasutra – EA Cancels Tiberium , Cites Quality Issues
    …and then a massive anonymous slagging-match and name-calling session begins in the comments. Some reasonable commentary in amongst a lot of mud-slinging about the state of EALA…
    (tags: eala management ea games gamasutra cancellation comments mudslinging )
  • Nike Playmaker
    "Take the hassle out of organising football". It's been done before, but perhaps the brand, mobile experience, and quality of product will win out for Nike's team-management app. They showed us the MMO with Nike+; now they're doing guild management for the masses.
    (tags: nike services team sport groups application football management )
  • Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
    "In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
    (tags: pure games physics emotion evocation play simulation expressionism )
  • Tom Phillips: Sculpture & Mixed Media: 20 Sites n Years
    "Every year on or around the same day … at the same time of day and from the same position a photograph is taken at each of the twenty locations on this map which is based on a circle of half a mile radius drawn around the place where the project was devised. It is hoped that this process will be carried on into the future and beyond the deviser's death for as long as the possibility of continuing and the will to undertake the task persist." Tom Phillips project, as mentioned in Reading the Everyday.
    (tags: photography se15 london peckham tomphillips )
  • Boxer: Mac-Friendly DOS Emulation
    "Boxer is a DOS game emulator for OS X, built around the powerful DOSBox. Boxer aims to make it easy and painless to play your DOS games."
    (tags: osx mac dos games emulation pc )
  • Seth's Blog: What advertising can't fix
    "Microsoft may very well not be broken. The world needs reliable bureaucracies that mollify the needs of corporations and individuals in the center of the market. But if it is broken, advertising isn't going to fix it."
    (tags: marketing microsoft strategy google apple advertising sethgodin )
  • Chris' Survival Horror Quest
    "Some people believe that there's no correlation between quality and sales, and thus think that the way to make money is to make things that are easily marketable (read: licenses). Game developers themselves usually argue that sales above a certain level require a game to be sufficient quality. I decided to see which of these perspectives was correct for the Playstation 2 era." Datanalysismachinego!
    (tags: data visualization statistics sales games quality analysis )
  • GameDevBlog: Manager In A Strange Land: Leaders Play Bass
    "Of course, to get the most points, your band needs a bassist. And nobody wants to play bass. So if you want to lead a full band, you're going to have to play bass yourself. And this is like life!" Lovely article from Torpex' Jamie Fristrom.
    (tags: leadership management bass bassguitar games rockband )
  • How To Launch Software (Aaron Swartz's Raw Thought)
    "…for software developers, it's moronic. Your software isn't being released in theaters, it's available over the Web. You don't have to worry about the theater no longer showing after week one; you can keep pushing it for years, growing your userbase."
    (tags: software development project management launch strategy projectmanagement )
  • Speak Up › Dear Lulu, The New Standards
    "The result of the workshop is Dear Lulu, a fantastic and imaginative resource that puts digital printing to the test through a Do-It-Yourself presentation." Testing digital printing by creating a book that's full of metrics and challenges.
    (tags: typography printing reference quality printondemand lulu design layout margin bleed )
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