• Linked almost everywhere by now, but still: a marvellous, marvellous game, dead simple to play, thoughtful, and well-paced. A must-play, really.
  • "To extend the "director" metaphor, Left 4 Dead's AI Director was a bit like Alfred Hitchcock: a master of suspense. Left 4 Dead 2's AI Director (dubbed AI Director 2.0, conveniently enough) is perhaps from a younger generation of "torture porn" filmmakers. In place of suspense is sheer brutality and instead of tiptoeing along the precipice of failure, you're pushed over. And over. And over." Much as I'm enjoying L4D2, I think this is an appropriate metaphor: it's not just that it's hard, it's that it's *relentless*; the suspense of L4D is missing a bit.
  • Simple paintings of arcade games. Pretty!
  • "In the Dark Carnival campaign of Left 4 Dead 2, you can win a garden gnome at the fairground near the start – and there’s an achievement for carrying it all the way to the end. It is, in fact, the same goddamn gnome I carried through Episode goddamn Two, for the same goddamn reason: there was an achievement for it. By the end of that ordeal, I prayed I’d never set eyes on his (”stupid fucking”) face again – but here he is, and here I am, and here we go." Tom Francis gets the gnome achievement in L4D2, and lives to tell the tale.