01
June
2007

Reboot: The Uncanny Valet (take one)

The slides from my Reboot talk are now up:

The Uncanny Valet (4mb PDF).

Do download! I’ve been asked to put the slides up several times, so have duly obliged. They won’t make much sense if you weren’t at the conference (yet); at some point int he future I’m going to reconstruct what I said from my notes (and those of others), and will put something fuller online. In the meantime, I hope this will do.

Update: and now we’re on Slideshare.

23
December
2006

Train toilets: not such a design nightmare any more.

Around a year or more ago, I had an interview for a job (which I was offered, and which for various reasons I had to turn down). There were two great questions in it:

Give me an example of design you love,” and “Give me an example of design you hate“.

The first was tricky. I needed something I not only loved but that I could explain why loved it (and not sound too cliché at the same time). In the end, I went with the Nintendo Wavebird, for its use of technology (the wireless), texture and shape (both of which vary across all buttons).

It was much easier to find something I hated, though. I’ve always hated – with a real passion – the automatic loos on trains, such as those on Virgin. They drive me absolutely mad.

They have three buttons inside: open, close and lock. When you step inside one, the “close” button flashes, indicating you should press it. Fine. Once you press it, the door shuts, and the “lock” button flashes, indicating you should lock it. Again, fine; you push lock and hear a clunk. What frustrates me is that then the open button flashes and so, obviously, you push it, and the door wanders open, leaving you frantically hammering “close” to stop looking like a wally who can’t work the doors. It’s not just me, either; I’ve seen lots of people do it!

I was asked how I could improve this design.

I think the problem comes in the use of three buttons. Open and close as two seperate buttons I can take, but lock isn’t really a button – it’s a toggle; you need to be able to see both locked and unlocked states. So I suggested keeping two buttons for open and close, and implementing a lever for locked/unlocked. Ideally, the lever should be horizontal, to indicate the locking motion, and to distinguish itself from the two vertical buttons.

It’s a design problem I run into quite a lot, usually on the web, where a collection of radio buttons are used not to switch between several states of one condition, but to represent several unrelated ideas.

Train toilet controlsSo imagine my surprise when, on the train home this morning, I found that the First Great Western toilets have been substantially modified (see left). At the top, open and close – and then a flick left/right switch for locking, with a red light for ‘lock’ and green for ‘unlocked’.

Much better. I didn’t make a mistake, and was confident that the door was locked (or unlocked) thanks to the visual indication of a lever. It makes me wonder if someone from FGW was sitting in on that job interview…

22
March
2006

games

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“Is controller design killing creativity in videogames?” – UK radio edit

So you may (or may not) be aware that I gave a 40-minute talk at Etech this year entitled “From Paddles to Pads: Is Controller Design Killing Creativity In Videogames?“. Well, I’m now doing a 15-minute recap of it in the UK (London, to be precise) at an event which (for one reason or another) is entitled Technology 2.0. If that sounds offputting, consider this: it’s basically ConCon 2006 (and that may still make no sense to you, so in short: people at US conferences recap them for those who couldn’t make it).

Anyhow, details of the event are linked above; it’s free, but it’s also RSVP only. Do come if it sounds interesting (or, more to the point, you want a quick yammer afterwards). I’ll be doing my best to ram an 8000-word, 67-slide extravaganza into 15 minutes, and give a rough overview of my argument (if not all the lovely evidence). There are fewer words in this version of the talk. There are, however, more slides than before, and a new joke about Larry Lessig.

Also, Yoz is talking about Ning, which should be fun (in a UK context) and there’s more promise.tv goodness from the Ludlams. And it’s all chaired by Internet Celebrity, The Dave Green (from NTK). More to the point, there’s drink later. So maybe see you then. Do say hello if we’ve not met before.

(Yes, I know I still haven’t got around to posting my Etech recap and notes. I will get around to this shortly, but it’s still percolating, which is probably a good thing).

Links & notes for this month

Endnotes