• "Where does this go from here? DVD boxes that have screens on them, that are players too. Or perhaps simply projectors. Player and media combined as a single usage item. Experiments like this have been around for ages but are mainly novelty items. I think we need more of this silliness, relating to what I said recently about dreaming and being experimental. We need seemingly crazy ideas like stickers that are screens. That's how we create the new stuff, from the random throw-away ideas." More hopeful monsters.
  • "I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue." Sustainable, maybe, but sad at the same time.
  • "‘In the winter dusk, at successive stations, we peer out to see the wives waiting behind steering wheels, children scuffling in back seats. Daddies descend and are met. Each set of participants knows only of its own little scene … Each welcomed father ought not to learn of the existence of dozens of others along the line, any more than a prisoner should hear of the execution of his fellows.’" Joe Moran on "Notes from Overground". This sounds great.
  • “Cartography used to be both an art and a science. I wanted to return to that.” This was my present to myself, as a souvenir, from SF. Looking forward to reading it properly – especially all the areas I never had a chance to visit – and can already confirm the maps are gorgeous. But really, it's about the whole package.
  • "If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.