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  • Primrose
    Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
    (tags: jasonrohrer games puzzle iphone independent opensource abstract )
  • Six Days in Fallujah, One Small Problem – Shacknews – PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
    "As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
    (tags: games iraq militarism commentary konami fallujah controversy sensitivity )
  • The Lost Tribes of New York City on Vimeo
    Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
    (tags: video nyc anthropology newyork animation stopmotion interview )
  • Ocean Quigley
    Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
    (tags: oceanquigley blog art games spore simcity illustration painting )
  • Keith Starky Explains Twitter
    "Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
    (tags: twitter humor blogs research socialmedia )
  • Help! My iPod thinks I’m emo – Part 1 « Music Machinery
    Ooh, this looks like a very interesting write-up of a thoughtful SXSW session. Marked as something I need to follow up on.
    (tags: toread music recommendation collectiveintelligence filtering code )
  • Failure and Learning | A Games Design Blog
    "You don’t need to be able to lose for a game to be enjoyable or challenging. You just need to be able to fail." Some good notes on the purpose of failure in games, and how to sensibly work failure as a mechanic into games without irritating players.
    (tags: design games play learning progress failure feedback )
  • YouTube – Finite Simple Group (of Order Two)
    The Klein Four are "the premiere a capella group of the world of higher mathematics". Judging from this video: yes, so they are.
    (tags: music video humor maths mathematics closeharmony kleinfour )
  • Hadouken Hadouken Hadouken
    More on the phenomenon that is Ken Fighter Ken.
    (tags: games humour cartoon cheese streetfighter4 ken scrub kenfighterken mashing system:filetype:jpg system:media:image )
  • The Ken Flowchart
    This is a pretty accurate explanation of the state of the majority of SF4 online. It's also quite funny, and is the reason the phrase "Flowchart Ken", used to described a particular kind of player, is already entering the SF4 Lexicon.
    (tags: games humor diagram flowchart cheese streetfighter4 ken scrub system:filetype:png system:media:image )
  • Ryanair: "Lunatic bloggers can keep the blogosphere" | Media | guardian.co.uk
    "Ryanair can confirm that a Ryanair staff member did engage in a blog discussion. It is Ryanair policy not to waste time and energy corresponding with idiot bloggers and Ryanair can confirm that it won't be happening again." Ryanair's social media strategy is pretty much on-brand, it seems.
    (tags: marketing socialmedia blogging brand ryanair ohdear )
  • Hit Self-Destruct: Domestic City, Part Three
    'A morose-looking guy stood at the bar talking to his friends, wearing a Flashbang Studios t-shirt. Emily leaned across the bar next to him, and shouted giddily over the music: "hey, I like that developer."' A lovely piece of speculative writing from Duncan Fyfe.
    (tags: games popularity culture society rock speculative )
  • Pulse Laser: Endless Notebooks
    A first, rather long, post on the S&W Blog, in which I talk to Jack about a project he's been working on for a while.
    (tags: design product manufacture work service schulzeandwebb jackschulze notebooks bookbinding )
  • EA's drawing board of ideas before creating Dante's Inferno: the videogame – The Eegra Forums
    "This summer will you be, or not be? It's Resident Evil meets House of the Dead, IN DENMARK." Epic Eegra thread taking the Dante's Inferno-shaped ball and running a very, very long way with it.
    (tags: games humour pastiche dantesinferno forum literature mashup eegra )
  • Mirror's Edge 2D
    Full version, no out! The beta was lovely, so I'm looking forward to this a lot.
    (tags: flash games parkour 2d platforming mirrosedge )
  • The Making Of Wrestle Jam: The Wrestler's Unsung Hero
    "[Wrestle Jam is] completely playable. There was an intro screen, character select, win / loss conditions, opponent AI, eight different attacks," Furino explained. "It was as close to a genuine old-school wrestling game as I could make it in the time allowed. I even mapped an old Nintendo controller to the input system so they could play it that way." Gosh, that's lovely, if not totally unexpected from Arronofsky. Lovely interview, too.
    (tags: games pastiche film retro thewrestler )
  • The 25 Days of Newman | Paul and Storm
    For each of the 25 days leading to Christmas, Paul and Storm have done one of their Randy Newman theme-songs. Twenty-five pastiches of Short People, for your pleasure. Die Hard, The Godfather, and the Big Lebowski are stand-outs.
    (tags: music pastiche humor randynewman paulandstorm )
  • Chris's 1UP BlogEntry: How I Got My Sega Genesis: Remembering Christmas 1992
    "I'm not sure if I have made it clear about how much I want a Sega Genesis for Christmas. I have developed a way that the gift of a Sega Genesis for me will not only benefit me with many hours of enjoyment, but it will also benefit you with many clean bathrooms, clean rooms, and meaningful hugs." Chris Baker finds the evidence of how (he thinks) he managed to get a Sega Genesis for Christmas in 1992. At least they'd stopped shipping Altered Beast with it by then.
    (tags: games sega childhood christmas genesis megadrive parentalmanipulation )
  • ihobo: The Casual Players Aren't Coming to Your Party
    "Here's the most important thing to understand about the mass market for videogames: these players – the ones who aren't even remotely interested in the kind of videogames the hobbyists want to play – have very specific tastes, and when something takes off with them it continues to sell, and sell, and sell. But these players don't buy many titles – when they find the game they want, they generally just keep playing that."
    (tags: games culture marketing casual sales massmarket )

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