-
"Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."
Lovely writing – dense, detailed, and shrewd – from Holly about a show I must go and check out.
-
"keep some parts of myself severely to myself, am thus able to maintain a deep fruitful disjunction between this real world & the real real world." (and: of _course_ the "Robin" commenting on MJH's blog is Robin Sloan)
-
"The lineage of luxury in art – from lapis lazuli, to bronze casting, gold plating or diamond encrusting – extends now to graphics cards, ray-tracing, skin rendering, reflection mapping and to processor speeds, hyperthreading, render farms and the complex world of outsourcing, government subsidies or mineral extraction. It’s important and interesting! Curators take note!" This is good / the Ed Atkins also sounds good.
-
Bookmarked for reference – Dan's lists are usually good.
-
Beautiful. (via Denise).
-
"King Lear would have killed it in Silicon Valley." More Maciej, and yes, it's great.
-
These are also good. And funny.
-
Seems like a reasonable set of tools to help out with this.
-
"MailCatcher runs a super simple SMTP server which catches any message sent to it to display in a web interface. Run mailcatcher, set your favourite app to deliver to smtp://127.0.0.1:1025 instead of your default SMTP server, then check out http://127.0.0.1:1080 to see the mail that's arrived so far." Useful!
-
"The reason I am able to make Twitter bots is because I have been programming computers in a shitty, haphazard way for 15 years, followed by maybe 5 years of less-shitty programming. Every single sentence in the big preceding paragraph, every little atom of knowledge, represents hours of banging my head up against a series of technical walls, googling for magic words to get libraries to compile, scouring obscure documentation to figure out what the hell I’m supposed to do, and re-learning stuff I’d forgotten because I hadn’t used it in a while." This paragraph also represents my experience of both programming and how I write my toys; a slightly round-about set of experience to get to where we are now, with lots of reading the manual and doing things in dumb ways occasionally. Programming!
-
Yep, this all seems like a very good list to me. Filed away for the next time I have to do anything with maps.
-
Enjoyed this a lot: Kim Stanley Robinson on California, SF, and the relationship between the two. For me, timely.
-
"In this film I wanted to look beyond the childish myth of ‘the cloud’, to investigate what the infrastructures of the internet actually look like. It felt important to be able to see and hear the energy that goes into powering these machines, and the associated systems for securing, cooling and maintaining them." Looks beautiful: Timo's customary look in enveloping, three-screen 4K. Gosh. Also: the uses of stills-as-film is really interesting to me at the moment.
-
"One-thousand dollars invested at a 20% discount with 5% interest (calculating interest every 3 turns, but simple, not compounding interest) means a player will have starting debt of $1000. After three turns the debt is $1050, 6 turns is $1100, 9 turns is $1150, etc. Totally manageable. The banker is your friend and wants you to succeed."
-
A lovely game – almost a poem, but definitely Enough Game – by Holly Gramazio, about being a blackbird in a city. It made me feel many things, which is what the best writing does. Also, I shall now probably play it again.
-
"We foresee an amazing future where not only can your household devices communicate with each other, they can also communicate with us over the same Internet lines. How cool would it be if your fridge could post a Medium here on Medium every time it needed you to buy more milk? And that’s just one idea." There are many more ideas in this post.
-
Lovely, laugh-out loud post from Holly on games in fiction. Lots of graphs, some of which are funny.
-
"rePatcher is an Arduino shield that allows you to “repatch” your Max/MSP or Pure Data patches with a 6 x 6 patchbay matrix. It also has 6 general purpose control knobs for modifying parameters in your patch. Since it does all of this over USB, it can be hacked to work with any other program that can accept a serial stream." Oh, very nice.
-
"This TV is playing a built-in MPEG of static, instead of just displaying solid blue or solid black like they used to do. I think that's kind of awesome. The map has become the territory." Blimey.
-
"When I started writing this post, I didn’t have a conclusion in mind, but now that I’ve got to the end, the thing I want us to remember next time is just that: all the scales matter. Every part is important. The two days Sarah and Brian spent moving small pieces of vinyl, Ivan’s 4am printing-and-cutting, FOUND’s jumping-up-and-down to see if crowd movement broke their tech, last-minute shopping trips for slightly larger balls, all the things. Worry about it all. Fix everything." Lovely write-up from Holly of the big thing we did in Edinburgh. Also: good about the nature of the huge, and good about the nature of work. Worry about it all. Fix everything.