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  • Inside High-Rise – Creative Review
    Wonderful – graphic design from an unreal 197X. Eurostile agogo!
    (tags: highrise graphicdesign setdressing props design illustration type )
  • The absolute horror of WiFi light switches ← Terence Eden’s Blog
    God, this is horrendous: the awful state of the 'cheap smart home'.
    (tags: wifi iot smartobjects awful security )
  • PICO-8: FANTASY GAME CONSOLE
    An even tinier fantasy console – like a Gameboy colour, but coming with an IDE and scripting language, built around Lua. Really nice conceit.
    (tags: games lua development code )
  • Voxatron
    A "fantasy console" – a console AND ide/language/design environment inside it for making voxelly games.
    (tags: games voxels ide development )
  • Yorkshire Development Group
    Lovely graphic design in the animations!
    (tags: film buildings yorkshire england graphicdesign )
  • "what you need isn’t graphic design it’s whatever else. Or maybe nothing." (Noisy Decent Graphics)
    "The thing that annoys me most about most graphic designers is their inability to think outside of their own sphere of reference. The client, or customer, user, human, whatever, will have many things on their mind, graphic design is only one of them. A problem that requires graphic design to solve it will seldom ONLY require graphic design to solve it. It's just one weapon in the amoury. As Ken says, what you need may be less graphic design, or maybe even no graphic design at all. Something else. Or as Michael says, "you know, real life."" All of that.
    (tags: design graphicdesign kengarland michaelbierut )
  • Eye blog » Playing with the logo. How Ken Garland + Associates had graphic fun with the Galt Toys identity
    Gorgeous work from Ken Garland, and an exhibition of the Galt Toys work in Shoreditch. And, best of all, the exhibition lets you play with the toys. Will be going to this.
    (tags: kengarland galttoys toys play design graphicdesign )
  • aanand's cmon at master – GitHub
    "All yeahs in a baby are always the same height." Crazy markup preprocessor of the day, with suitably entertaining documentation.
    (tags: cmon html layout markup wtf )
  • Warhammer Online for Mac – jerakeen.org
    "It seems to me that Transgaming have done more to hurt the Mac gaming world than anyone else. The idea that you can turn your product into a Mac game OVERNIGHT, without employing ANYONE WHO SEEMS TO CARE ABOUT THE PLATFORM is an absurd thing to peddle."
    (tags: tominsam games porting transgaming osx mac software )
  • git ready » tig, the ncurses front-end to Git
    "Tig provides a simple command-line yet visual interface to Git." An explanation of what Tig does, and why you might find it useful.
    (tags: git linux osx scm tools versioncontrol )
  • tig
    "Tig is a git repository browser that additionally can act as a pager for output from various git commands."
    (tags: git scm versioncontrol linux osx programming cli utility )
  • House of the Dead Overkill – Case study – a set on Flickr
    Marvellous – case study of all the packaging concepts for the bonkers House Of The Dead: Overkill. Lots of gnarly, grindhouse-inspired graphic design going on here, and many things that are as good as the final version.
    (tags: houseofthedead games marketing packaging design graphicdesign retro )
  • Wot I Think: Mirror’s Edge | Rock, Paper, Shotgun
    "When it’s just you, the rooftops and Faith’s slim repertoire of jumps, shimmies, slides and rolls, it’s something like the urban Tarzan game we all hoped Mirror’s Edge would be. Time Trial mode rewards practice and it rewards perseverance, and it’s the only reason to buy Mirror’s Edge." An interesting take on Mirror's Edge, which has a lot of truth in it.
    (tags: games mirrorsedge pc racing timetrial timeattack )
  • http://kylegabler.com/WorldOfGooSoundtrack/
    "Thank you to everyone who emailed asking about a World of Goo Soundtrack. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. I'm making it available here on my personal portfolio for free." No, thank you, Kyle.
    (tags: games music soundtrack free worldofgoo )
  • Cyclopedia Square: 'git revert' Is Not Equivalent To 'svn revert'
    A useful guide, although perhaps more detailed than you'd normally need. Still, clear instructions for handling reverting changes in git.
    (tags: tips git versioncontrol vcs scm reverting )
  • Tales of the Rampant Coyote: The Black Triangle
    "Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
    (tags: development programming architecture analogy metaphor )
  • Box Art : Space Invaders (Atari 2600 version, by Telegames)
    112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
    (tags: games marketing videogames packaging boxart spaceinvaders atari2600 )
  • The man who invented the doner kebab has died – Telegraph
    "Mr Aygun once said: "I thought how much easier it would be if they could take their food with them." The first of the new snacks was served on March 2, 1971, at Hasir, his restaurant in Berlin. It was called a doner kebab after the Turkish word "dondurmek" which means a rotating roast." So now you know.
    (tags: history food obituary kebab doner donerkebab )
  • Videogame Classics – a set on Flickr
    Olly Moss has now moved from movies to videogames, pastiching classic Penguin covers; the Goldeneye one is superb.
    (tags: design games pastiche illustration books graphicdesign ollymoss )
  • Gamasutra – The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
    "Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking – lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
    (tags: games development doom id idsoftware johncarmack shareware nextstep )
  • An Episode Of The Online Games Review Show Consolevania
    Consolevania is over. A shame, but they make their case well, and it was lovely when it lasted.
    (tags: games video television consolevania allover )
  • Dopplr Blog » Blog Archive » Dopplr presents the Personal Annual Report 2008: freshly generated for you, and Barack Obama…
    "We’ve generated what we call the Personal Annual Report for all our users. It’s a unique-to-you PDF of data, visualisations and factoids about your travel in 2008, that we’re delivering over the next week via email to every Dopplr user who travelled in 2008. To give you an example, we thought we’d show you the Personal Annual Report of someone who’s had a very busy 2008 – President Elect Barack Obama." This is super-awesome. Can't wait for mine, no matter how small it is.
    (tags: statistics publishing illustration information pdf generation informatics dopplr )
  • Strawman
    "Your argument did not address my own, but nice try". I think I'm going to need this in future.
    (tags: resources strawman poster motivationalposter arguing system:filetype:jpg system:media:image )
  • Cool Stuff: Olly Moss’s Poster Remakes | /Film
    These are lovely. The more I think about this, the more I like his Die Hard poster.
    (tags: design film movies graphicdesign posters remake )
  • Acceleration Due to Gravity: Super Mario Brothers
    "The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!
    (tags: games paper silly physics explanation mario facts gravity )
  • i made this. you play this. we are enemies.
    Um. An "artwork/game/digital poem/world of scribbles" from Jason Nelson. Stop trying to "get it".
    (tags: satire google yahoo web flash games art poem experimental )
  • The Book Design Review
    "My Favorite Book Covers of 2008" Some I'd seen before; some I'd not. Some very beautiful things here.
    (tags: illustration books jackets covers design graphicdesign )
  • Games are Software « Save the Robot – Chris Dahlen
    "I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why…" I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
    (tags: games software criticism review development stevegaynor )
  • The Grid System
    "The ultimate resource in grid systems."
    (tags: resource grid design layout web reference )
  • scans_daily: Watchmen: The condensed version
    Pretty much spot on. Especially when it comes to GRIMDARK PIRATE COMICS.
    (tags: watchmen webcomics parody pastiche funny )
  • The Brainy Gamer: Dissonance
    "Does the road to ludonarrative unity really lead us where we want to go? Is the destination reachable? Is it possible to embrace a design aesthetic that takes us in another direction that could be just as fruitful, if not more so? Okay that was three questions, but it's my blog so I get to ask as many as I want. Now if I could only answer them." This is going to be interesting when I come to write about Far Cry 2.
    (tags: games narrative story michaelabbott dissonance design mechanics systems )
  • Bubble Calendar, a poster-sized calendar with a bubble to pop every day.
    "a poster-sized calendar with a bubble to pop every day". Yes please!
    (tags: calendar bubblewrap design amazing )

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