Infovore » tag » globalgamejam
  • about
  • archives
  • projects
  • talks
  • code
  • RSS
  • Contact
  • Aaron Meyers tumbls
    "Today, I made a little application using the Spore API." Specifically, rendering the skeletons of creatures in Processing. Nice.
    (tags: programming games visualisation api processing spore )
  • Let's Shooting Love!
    "LSL is a 2-D arena shooter featuring a robot that falls in love with several lovely female robots each with her own unique abilities and atmosphere… The longer our heroes stay together, the more their relationship will evolve, making them stronger; but this increases the difficulty of the game, too. When they "break up," the enemies are cleared, but so is the score multiplier. Throughout the game, the robot recalls memories of a love before…" This sounds – and looks – delightful.
    (tags: games indie pc freeware globalgamejam letsshootinglove )
  • Box of Clouds on the Behance Network
    "For use on days with uninteresting skies." I should like one of those very much.
    (tags: design art electronics product clouds skies )
  • Snow's Blog :: Find Body Pieces, Win Trip to Africa
    "Majini have gone through a small part of London, leaving behind a trail of remnant body parts from their victims. Find the bodies on the morning of Thursday March 12th and win a vacation to Africa." Um. Really not sure this is the best kind of live event, chaps.
    (tags: games london uhoh capcom pr publicity promotional stunt residentevil5 )
  • Introducing the LilUI Compilation : World of Matticus
    Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
    (tags: design interaction games ui wow worldofwarcraft interface )
  • Spectre Collie » Blog Archive » On Brevity
    "Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
    (tags: games writing dialogue brevity relevance )
  • What is the Prime Directive, really, but a very strict anti-spoiler policy?
    Touché.
    (tags: quotation leonardrichardson startrek spoilers )
  • Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
    "Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
    (tags: games development wired clivethompson globalgamejam fractal microcosm simplicity )
  • Orange Cone: Smart Things: an outline
    "Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
    (tags: design interaction hardware ubicomp ux book embedded things mikekuniavsky )
  • Nikon | News | AF-S DX NIKKOR 35mm f/1.8G
    35mm, f1.8, crop-factor only, and with a built in motor so all the D40/D60 users can use it. This is big news – the first-party crop-factor prime. If they can make it super-affordable and good quality (at least as good as the 35mm f2 I'm thinking of buying) it's a lock.
    (tags: nikon dslr nikkor lenses crop-factor )
  • One More Go: Rhythm Tengoku, or Why plucking the hairy onion makes a new woman out of me – Offworld
    "…it turns out that a GBA and a cart isn’t any more use than a GBA on its own. It’s only when you build a machine out of a GBA and a cart and a me that you’ve got a real Rhythm Tengoku Machine. Bolt those three components together and you’ve built an entirely new organism, an extraordinary creature who can shoot ghosts, dance with monkeys, and climb stars like staircases."
    (tags: games play writing hardware offworld gba rhythmtengoku )
  • Kloonigames » Blog Archive » 4 Minutes and 33 Seconds of Uniqueness
    "You’ll win the game if you’re the only one playing the game at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it’ll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds." High concept, I'll give it that.
    (tags: games space surreal abstract globalgamejam silence solitary johncage nordicgamejam )
  • BBC NEWS | Technology | Video game helps with fire drill
    "Durham University's Dr Shamus Smith, who helped spearhead the project, told BBC News that that while bespoke 3D modelling software was available, modifying a video game was faster, more cost effective, and had better special effects." Quite true. Although: "gamers" tend to treat it as a game, wheras "non-gamers" treat it as a training exercise, and behave accordingly.
    (tags: games technology simulation training fire safety source seriousgames )
  • PC Pro: News: Q&A: Microsoft defends return to DRM
    Microsoft on their new MSN Music service, weighed-down by DRM. I don't normally link to stuff about DRM, but frankly, every single response in this is comedy gold.
    (tags: interview music microsoft mobile comedy drm )
  • Science News / Gamers Crave Control And Competence, Not Carnage
    "The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
    (tags: games play research control motivation violence agency )
  • Loco Roco 3d Wallpaper by ~kheng on deviantART
    Beautiful.
    (tags: games 3D wallpaper artwork via:offworld locoroco )
  • Bobbie Johnson: Why I'm finished with 'social media' | Technology | guardian.co.uk
    "Social media is people. People talk about stuff. The end." Yes.
    (tags: journalism media social guardian socialmedia bobbiejohnson )
  • Speculating with Shoulda — GIANT ROBOTS SMASHING INTO OTHER GIANT ROBOTS
    You can now use Shoulda macros in RSpec as well as Test::Unit. Thanks, Thoughtbot! Might take a poke at this some time.
    (tags: ruby testing thoughtbot rspec shoulda )
  • BBC SPORT | Cricket | Cricket mourns death of Frindall
    That's sad; he was a fount of statistics since I first listened to TMS, and long before that.
    (tags: bbc radio cricket radio4 tms billfrindall )
  • SoundManager 2: Javascript Sound For The Web
    "By wrapping and extending Flash 8's sound API, SoundManager 2 brings solid audio functionality to Javascript." Dark voodoo. Dark, clever, voodoo.
    (tags: flash programming audio music sound javascript mp3 nifty )
  • Creating a Nice Slider With jQuery UI « Keep The Web Weird – Interface Musings from Buck Wilson
    This was actually a pretty good tutorial for the jQuery UI Slider control, if only for illustrating how much code – notably markup/styles – you have to provide before the slider works.
    (tags: tutorial ui javascript jquery screencast slider )
  • YouTube – 2009 Global Game Jam Keynote
    Kyle Gabler of 2D Boy gives the first Global Game Jam keynote. Seven minutes, seven tips, packed with goodness. He's not wrong.
    (tags: tips design games development globalgamejam kylegabler 2dboy )
  • Slow data and the pleasure of automated nostalgia « TEST
    "I’m much more interested in automated nostalgia than automated presence – data feeds that gradually acrue in your wake, rather than constantly dragging your focus on to the next five minutes." Yes.
    (tags: information narrative history data visualisation slow pace )

Archives

  • 2012  January February March April May June July August September October November December
  • 2011  January February March April May June July August September October November December
  • 2010  January February March April May June July August September October November December
  • 2009  January February March April May June July August September October November December
  • 2008  January February March April May June July August September October November December
  • 2007  January February March April May June July August September October November December
  • 2006  January February March April May June July August September October November December
  • 2005  January February March April May June July August September October November December
  • 2004  January February March April May June July August September October November December
  • 2003  January February March April May June July August September October November December

infovore.org is hosted by Linode and powered by Wordpress 3.3.2. Content, design, layout, etc., all by me, Tom Armitage, 2001-2012. Don’t steal it.