-
"In cinema and theater, we often hear about method acting, a technique by which actors try to create the situations, emotions, and thoughts of their characters in themselves in order to better portray them. In creating Cow Clicker, I rather felt that I was partaking of method design, embracing the spirit and values and ideals of the social game developer as I toed the lines between theory, satire, and earnestness." Bogost calls it Method Design; I've been describing it as "systemic satire" – the making of satirical mechanics.
-
"The secret to winning this game is rolling "Rock." If you can continue to roll "Rock", you're going to win eventually, because Nothing Beats Rock."
-
Brenda Brathwaite is awesome. This is brilliant. You should watch it. (This is also in tune with so many things I'm banging on about at the moment).
-
Spy Part is sounding – and looking – increasingly good. Can't wait.
-
"Here’s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He’s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum." Very technical. But: if you can grok what's going on (and this is about at the limits of my simple understanding – could barely start to recreate what's described), it's very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.
-
"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
-
Ben Heck made his own pinball table. And it's not some half-baked pinball table running off a connected PC, with off the shelf components; it's largely built from scratch, from the cabinet to the LED matrix (!). All running off a single microcontroller. He's a smart guy.