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  • Media Molecule – we make games. » Blog Archive » Introducing your new Community Managers!


    Spaff is now a Molecule, hurrah! Excited by what a community management team for Media Molecule might cook up…
    (tags: mediamolecule jamesspafford games communitymanagement friendship )
  • Gamasutra – Features – Persuasive Games: Familiarity, Habituation, and Catchiness
    "…let's end the era of Bushnell's Law, not because it's useless or base, but because it's wrong. It doesn't explain the phenomenon we have assumed it does. Or more precisely, let's excise the first half, and keep the rest: 'A game should reward the first play and the hundredth.' How? By culturing familiarity and constructing a habitual experience. By finding receptors for familiar mechanics and tuning them slightly differently, so as to make those receptors resonate in a new way, and then coupling those new resonances with meaningful ideas, practices, or experiences." A rather good – and certainly thought-provoking – Ian Bogost piece over at Gamasutra.
    (tags: games familiarity culture playability mastery ianbogost )
  • There Will Be No Animated Gifs In This Blog.: It's Not Like You Can Predict Memes, but…
    If you tilt N64 cartridges, amusing glitches happen. What you might not predict: loads of Japanese (real-world) videos pastiching "tilted" Goldeneye. This is bonkers.
    (tags: games n64 goldeneye memes tilting japan bonkers )
  • Cake of Resignation on Flickr – Photo Sharing!
    "Today I gave a two week's notice of my intent to resign. The letter was written in frosting on a full sheet size cake. The cake was delicious and it was well received."
    (tags: funny cake resignation icing )
  • Dubious Quality: Killzone 2: I Live For This Shit!
    "I would be very interested in seeing a BSD game that introduced some moral ambiguity, or unexpected and painful consequences. I'd love to see a game where you start off with balls in full swing, then slowly start to realize that–mother*ucker–you're on the wrong side." Bill Harris gave up on Killzone 2. I'm mainly linking to this just because of the coinage of "BSD" as a genre, which is perfect.
    (tags: games writing billharris bsd killzone2 machismo )
  • Pulse Laser: Fantastical Design
    "Sometimes, it’s worth joining the dots between a few things you find." If in doubt, make a story out of nice things you saw. In this case: a quick exploration of the fantastical in design. With lots of pictures!
    (tags: design writing schulzeandwebb timhunkin fantastical heathrobinson rubegoldberg )
  • Jedi's Paradise – Childrens TV – Pob
    Probably the most comprehensive page on Pob I've found, with, most importantly, pictures of Rod Campbell both drawing mechanisms and opening boxes. Which is the bit I always want to refer to, but never can find pics of. Until now!
    (tags: mechanics television pob rodcampbell redbox )
  • Chris Heathcote: anti-mega: friends with benefits
    "The web is about sharing … and people will share with the tools they’re given. If username and password are front and centre, then they’re the tools people will use. There’s so much usability dogma about reducing the sign-up process and throwing people into use that important details – such as explaining what all the cogs and levers do – are forgotten, or assumed as knowledge." This is excellent, and all true, and I do not know how to solve this. But Chris' comments – that this is not stupid, this is how people are – are all spot on.
    (tags: design interaction security sharing chrisheathcote behaviour friendship privilege permissions custom )

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