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  • Stock and flow « Snarkmarket
    "Flow is the feed. It’s the posts and the tweets. It’s the stream of daily and sub-daily updates that remind people that you exist. Stock is the durable stuff. It’s the content you produce that’s as interesting in two months (or two years) as it is today. It’s what people discover via search. It’s what spreads slowly but surely, building fans over time.

    I feel like flow is ascendant these days, for obvious reasons—but we neglect stock at our own peril." This is good.

    (tags: stock flow content writing robinsloan snarkmarket )
  • [toread] Tsukumogami – Wikipedia, the free encyclopedia
    (tags: via:mildlydiverting )
  • Dial-A-Song – Wikipedia, the free encyclopedia
    "Established by rock band They Might Be Giants (TMBG), Dial-A-Song consisted of an answering machine with a tape of the band playing various songs. The machine played one track at a time, ranging from demos and uncompleted work to fake advertisements the band had created… Due to the nature of an answering machine, only one caller could listen to the current song at any given time. This had been noted as creating a special bond between the song and the person calling as it is playing just for them… John Linnell stated in an interview in early 2008 that Dial-A-Song had died of a technical crash, and that the internet had taken over where the machine left off." How did I not know this? There is nothing about this that is not brilliant.
    (tags: music distribution technology massproduction automation telephones tmbg theymightbegiants answerphone )
  • GameSetWatch – Column: 'Diamond in the Rough' : Caring About The Prince
    "This Prince of Persia is many things good and bad, but for me, it has been one of the more enthralling experiences provided by a video game. It eschews frustrating, punishing gameplay tropes, and instead follows a hugely unpopular and successful (at its aim) path: it aims to create a continuous, enjoyable, flowing experience, one unhindered by the mechanical, artificial traditions of “achievement” and “fun” that so many games cling to."
    (tags: games storytelling narrative difficulty experience flow princeofpersia gamesetwatch )
  • BREAKING: Eddie Murphy Killed in Filming of Left 4 Dead Film « Hardcasual
    "Murphy was also rumored to have been attempting to supply his castmates with pain pills. When asked about the rumors, Dwayne “The Rock” Johnson, playing “The Tank” in the film, said, “Eddie was just achievement-boosting. Anything else is a rumor, plain and simple.”" Hardcasual, again, I love you.
    (tags: games humour left4dead hardcasual eddiemurphy )
  • dunbar's dungeon (tecznotes)
    "As the population of the system grows, everyone's personal horizons begin to shrink. With enough people, eventually you're talking to the people right in your neighborhood. To get a message to someone across the country, you might lie about your location, or ask that it be passed on, Milgram-style." Filtering by proximity in a restrictive – but potentially more useful – manner. Interesting.
    (tags: michalmigurski geo location geolocative messaging communication filtering )
  • Versus CluClu Land: The Limits of Escapism
    "This is the challenge, it seems to me: it's to do with the tools of design– rules and states– what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
    (tags: iroquoispliskin escapism play games media art criticism entertainment story narrative )
  • [this is aaronland] Tree planting and tree hugging in the age of personal informatics
    "Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
    (tags: design designengaged metrics planning capacity informatics ubicomp noise flow )

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