-
"Jennifer Brook, who makes artists’ books and iPad apps, speaking earlier this year: “Craftspeople are technologists, and technologists are craftspeople; the only difference is the velocity of the material they choose to work.” Humbly, I would add a further qualification, a further dimension. Celerity, or “proper velocity”, is velocity which takes the effects of relativity into account: the observer is travelling too; we are all travelling in time. The material has its own celerity." Oh, gosh, that's marvellous. Both parts.
-
Nice lo-fi sound effect tool.
-
Totally marvellous: photographs of New Zealand arcades in the eighties. Lovely they're online, as well as in the world, and must get around to that essay at some point.
-
Jaw-droppling good. More on this soon, but in a nutshell: you have about a week, and it's incredible. Do not ignore the queues inside it, either: they are all for excellent things.
-
"My crystal ball tells me you will hear music – great classic rock tunes – and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
-
"It is the business of the future to be dangerous; and it is among the merits of science that it equips the future for its duties."
-
"XP is adapted to a context where motivation is expensive and change is cheap. Interaction design (at least how Cooper explains it) is adapted to a context where motivation is cheap and change is expensive. It should be obvious that contexts of both kinds can exist in the world: there are situations where it's easy to return to previous decisions and modify them (software, for one), and there are other situations where it's not (e.g. buildings, dams)."