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  • Michael Tamblyn – 6 Projects That Could Change Publishing for the Better
    Jolly good, this, with lots of sensible points and a real clarity of thought for what otherwise could just be Powerpoint-by-numbers.
    (tags: technology books publishing creativetechnology )
  • YouTube – THE CAT CAME BACK
    Cordell Barker's 1988 cartoon. I didn't even think this might be on Youtube.
    (tags: animation canadian thecatcameback )
  • MUTO a wall-painted animation by BLU on Vimeo
    After yesterday's stop-motion, this is perhaps even more remarkable and strange. Seriously, it's jaw-droppingly clever; daren't think how long it took.
    (tags: animation video beautiful stopmotion streetart graffiti muto )
  • Newspapers and Thinking the Unthinkable « Clay Shirky
    "For the next few decades, journalism will be made up of overlapping special cases. Many of these models will rely on amateurs as researchers and writers. Many of these models will rely on sponsorship or grants or endowments instead of revenues. Many of these models will rely on excitable 14 year olds distributing the results. Many of these models will fail. No one experiment is going to replace what we are now losing with the demise of news on paper, but over time, the collection of new experiments that do work might give us the journalism we need." Late to link to this, but as everyone else who has done already would point out: it's great.
    (tags: technology media publishing printing journalism newspapers internet clayshirky businessmodels )
  • Lion's Head: Part 1 | Game Development | Interview by Develop
    "The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
    (tags: games interview petermolyneux develop )
  • Lee Maguire – BPM
    How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
    (tags: ubicomp privacy everyware visualisation personal comics informatics leemaguire futures )
  • Clatter – doktorsleepless
    "Clatter is a wireless IM Lens instant messaging system built on to a soft contact lens. Clatter differs from other, commercial lens services by being open source and "riding" other services to create free cross-platform access." From Warren Ellis' Doktor Sleepless.
    (tags: communication visualisation infoviz warrenellis doktorsleepless clatter contactlens )
  • Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
    "The question of responsibility and accountability gets sticky here – especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
    (tags: mobile technology socialsoftware ubicomp networks connectivity annegalloway archigram )
  • Origami In the Pursuit of Perfection on Vimeo
    "Commissioned by the advertising agency Nordpol+ Hamburg I designed the origami models and consulted the stopmotion as well as the computer animators of this world wide corporate movie that tells the story of the japanese sports brand ASICS. The movie won a Grand Prix at the Eurobest, gold at the New York festival, gold at the London International Awarts, silver at the Clio in Miami and two times bronze at ADC Germany." And it deserves all those awards; a beautiful piece of animation and paper-folding.
    (tags: animation advertising stopmotion trainers motiongraphics orgiami asics onitsuka )
  • The Demon-Haunted World
    "…or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
    (tags: ubicomp infrastructure cities everyware mattjones presentation urban psychogeography webstock )
  • Meggy Roguelike – a set on Flickr
    It's a Roguelike, running on a Meggy Jr – the microcontroller-powered console with an 8×8 LED display. Looking good so far!
    (tags: games video electronics roguelike meggyjr )
  • f.lux
    "F.lux fixes this: it makes your computer's lighting adapt to the time of day, warm at night and like sunlight during the day. It's even possible that you're staying up too late because of your computer. You could use f.lux because it makes you sleep better, or you could just use it just because it makes your computer look better." Perhaps not right for things that need to be color-managed… but might be good for everything else. And healthier.
    (tags: osx software mac lighting time color temperature )
  • Leapfroglog – Cities, systems, literacy, games
    A nice post to end the year from Kars – it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
    (tags: games play design space ubicomp cities karsalfrink systems everyware place systemsliteracy readwrite )
  • Katz Got Your Tongue? » Rails and Merb Merge
    "Today is a fairly momentous day in the history of Ruby web frameworks. You will probably find the news I’m about to share with you fairly shocking, but I will attempt to explain the situation." Yehuda Katz weighs in with a great, informative post.
    (tags: programming development ruby rails rubyonrails web software merb )
  • Riding Rails: Merb gets merged into Rails 3!
    "Merb and Rails already share so much in terms of design and sensibility that joining forces seemed like the obvious way to go. All we needed was to sit down for a chat and hash it out, so we did just that." No, really. Not an April Fool. It sounds like the architecture changes that are going to be made are going to be a big win for Rails 3. Looking forward to it.
    (tags: programming development ruby rails web frameworks merb )
  • AlternateIdea: Textmate Vibrant Ink Theme and Prototype Bundle
    Not concerned with the Javascript bundle, but the Vibrant Ink syntax-highlighting link is lovely.
    (tags: programming development theme textmate syntaxhighlighting )
  • Public objects « Adam Greenfield’s Speedbird
    "…most public objects – and certainly all municipal objects – should offer APIs. Furthermore, specifically with regard to public infrastructures like transit systems, I believe that this should be a matter of explicit government policy. What’s a public object? A sidewalk. A building facade. A parking meter. Any discrete object in the common spatial domain, intended for the use and enjoyment of the general public. Any artifact located in or bounding upon public rights-of-way. Any discrete object which is de facto shared by and accessible to the public, regardless of its ownership or original intention. How’s that for starters?"
    (tags: public objects everyware api infrastructure ubicomp )
  • TextMate Bundles – Revision 10979: /trunk/Review/Bundles/GetBundles.tmbundle
    Better than GetBundle, apparently – hunts down unofficial bundles on github and the like, as well. Nifty.
    (tags: texteditor textmate osx application plugin nifty )
  • The Brainy Gamer: Made by human beings
    "What a wonderful idea," Jennifer noted. "We never get to see the people who make the games." Michael Abbott is talking about LittleBigPlanet.
    (tags: games creation play littlebigplanet michaelabbott )
  • Game Roundup: DS Homebrew Edition
    Leanoard rounds up his favourite DS homebrew games. Some good stuff in here that I didn't know of.
    (tags: games homebrew programming nintendods )
  • Derek Powazek – Online Advertising without Douchebaggery
    "This is just one of many examples that show you can participate in online community without having to pretend to be something you’re not. In fact, participating with authenticity is not just morally good, it’s measurably more effective."
    (tags: ea tigerwoods games community marketing video viral )
  • YouTube – Tiger Woods 09 – Walk on Water
    Powazek is right; this is definitely smart advertising, and full props to EA/W+K for just taking the credit and not trying to make it "viral"; it'll do that anyway. Although: it really is a glitch, you know.
    (tags: advertising marketing games ea wiedenandkennedy youtube video viral smart )

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infovore.org is a weblog by Tom Armitage, 2003-2026.