• "By enabling the brain to manipulate with virtual systems, to engage with simulation, it creates systems than span the mental and the virtual, the biological and the electrical. Also, even more significantly to my point, our imagination is not a description as a book is a textual description, or a film is a visual description. It is, instead, a model." This is good, and the links are great, too.
  • "Reach, on the other hand, without its player, is an epic waiting to happen, a set of ludics waiting to be given enactment. More than any other comparison I could make, I think this one points out the value of thinking about games like Reach in the light of epics like the Iliad: these two kinds of practomime share the enormously important characteristic of living through re-performance, of gaining their meaning through iteration according to the rules laid down by the practomime." This is good: game as structure, the core loop as enacted by the player being what brings it to life, structures it according to its audience.
  • Initial trailer for Tron Legacy (previously, the horrendous TR2N); somewhat excited just to see the lightcycles back in action, and very beautiful to see a trailer with so little overblown music in it. Still, what's the potential for this to go horribly wrong?
  • "Is this interview just going to be you hawking your wares for the next 20 minutes?" No, it's going to be better than that. A frank – and hilarious – interview with Mark Rein from Ellie Gibson. He really is like this, you know.
  • "During the Develop conference earlier this week, Edge Online editor Alex Wiltshire chaired a panel discussion on the close relationship between architecture and videogames, and here we have a recording of the full session for you to download." I still have to write it up, but it was really, really good. Worth a listen.