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  • YouTube confirms worldwide deal for live Indian Premier League cricket | Media | guardian.co.uk
    "YouTube has confirmed its first live major sporting deal, announcing today that it will host live Indian Premier League cricket matches in the UK, and casting into doubt the value of British TV broadcast rights." Wow. Awesome!
    (tags: google youtube cricket ipl media tv licensing )
  • Life Starts Here: High Society
    “This is who we are.” Duncan Fyfe is writing again; twelve short stories – presumably, one a month – set in the world of games. Writing fiction about something as a way of writing about something; he ends up with not only good – and acute – games writing, but just good writing, plain and simple. So good to have him back.
    (tags: duncanfyfe games fiction shortstory )
  • NEVVER.COM
    "An image a day and an MP3 to go with it, for no obvious reason." And no RSS, so you'll just have to turn up every day. Lovely concept.
    (tags: blog music photography film mp3 still )
  • Hit Self-Destruct: Domestic City, Part One
    Wonderful, delightful, charming writing from Duncan Fyfe; this, and the eight chapters that follow it, are pretty essential, and they're nice and brief. Speculative fiction about games, culture, and the future. And fandom.
    (tags: games writing culture society lovely speculativefiction duncanfyfe )
  • The shape and the sound: Steph Thirion's iPhone debut, Eliss – Offworld
    Gosh, that looks lovely – and bonus points for a preview video that films the iPhone, showing the way fingers work on its surface, rather than just showing the results of interactions.
    (tags: games iphone beautiful offworld abstract eliss )
  • 2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1 of 7
    "for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the – playable – origins of World of Goo. Game devs: more like this, please.
    (tags: games development process prototyping worldofgoo evolution 2dboy )

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