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"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
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"As computer technology has evolved to make artificial images look ever more real – so that the latest generation of shooter and war games will look as realistic as possible – ajpeg is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time." Beautiful.
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"a tiny camera gathers light and shape data, before sending it to a computer that processes it and uses hundreds of tiny electric motors to shift the wood blocks into the image in front of the device. Subtle gradations of shade are achieved by both the natural grain of the wood and the angle at which they are displayed, casting shadow if necessary." Beautiful.
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"you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."