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This is a great talk by Zach Gage, from PRACTICE (I believe) on how to both design difficulty into games, but more importantly, how to help people become better at problem-solving, and the very specific relationship between shapes of problem, learning style, and difficulty. Great reading for game designers, but also recommended for any interaction designers, really.
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"In another view, the "true Spelunky" is the live-streamed experience, both for broadcaster and spectator. Spelunky – as a concept, as an experience, as an entity — isn't just the game binary that you download onto your computer. It's also the Twitter banter about the game; it's the daily slog to get better at the game, slowly but surely, death after death; it's the communal effort to uncover new exploits and weird secrets; it's something that's equally "ours" as it is Mossmouth's. Spelunky, like any sport or game that matters — I mean really matters — is inseparable from the culture around it." Doug Wilson's analysis of Bananasaurus Rex's Solo Eggplant Run makes a great late contender for games writing of the year. It's precise, expert, and yet exciting, all at once; it demystifies and celebrates all at once. Great stuff.
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"In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play." It is good, and I'm looking forward to the second part.
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"…as developers, we need to deal more honestly with the disparity between our reach and our grasp – which is to say, what we tell ourselves our games are about, versus what they are actually about. History will see this decade as the period when games struggled with their destiny in this way." 2K Marin's JP LeBreton with a smart, insightful take on the road ahead for games design, and the many positive steps being taken along it (and: a decent commentary on the "shooting people" issue).
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"With limited influence, unlimited hands in the pie, a low barrier to critique, and the perception of triviality, frontend engineers are the janitors of software development. Rather than cleaning up trash, the boulder they toil beneath is skew: the distance between team member's conceptions of a project." This really feels very familiar: it's the most under-appreciated art in the stack of software development, and the one that takes the brunt of the crap.
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"Best of all, for impatient gamers the developer plans to conceal load screens with a mini-game where players can connect a USB keyboard and write an undergraduate thesis on the illustrations of Gustave Dore." Seriously, this already sounds much better than the Redwood Shores version…
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Farbs quit 2K Australia. This is his resignation note. It's fun, and not in any way mean.
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You're a little robot. You're also indestructible. Use bombs to bounce yourself around the level, but don't run out. Lovely little flash game.
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In which an entertaining man plays a hacked, super-hard Super Mario map, swears at his TV a lot, and still manages to be pretty good at it. It's a nice illustration of the problem-solving process, and it's rather funny. "This is worse than Panic At The Disco. This is worse than Ann Coulter."
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"The No Game is a party game with only one real rule."
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This looks like it could be interesting/fun; if anything, worth watching as a slightly more attractive option for lifestreaming…
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"Sequel Pro is the perfect tool for working with database-driven websites and applications." Leopard-only MySQL management application; forked out of the long-neglected CocoaMySQL.
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I need to think on this more; there's a lot of meat in it, and some interesting commentary, but suggesting that "the entire bachelor’s degree in English is all about bullshitting things" I find somewhat insulting. I'm frustrated because it feels like Blow is pushing for people to find the "correct" interpretation, rather than any valid criticism they can back up. Still, there's also some excellent stuff in here, but it's the first thing he's said that's rubbed me the wrong way a little (and I'm not just talking about the 'bullshit' comment).