• "this portion of moby.com, 'film music', is for independent and non-profit filmmakers, film students, and anyone in need of free music for their independent, non-profit film, video, or short… the music is free as long as it's being used in a non-commercial or non-profit film, video, or short. if you want to use it in a commercial film or short then you can apply for an easy license, with any money that's generated being given to the humane society." Moby is smart when it comes to licensing his music. I think this is a really good move, and not something you'd expect from a major recording artist.
  • "For one, there's an undercurrent of a siege mentality in journalism right now, with newsrooms cutting staff and print operations frozen stiff in the headlights of the internet. The focus on narrative and story gives a softer edge and an escape valve, though - this group is not primarily a tech-driven community, but they catch on to new developments quickly and bend them into the service of storytelling." Interesting round-up from Mike, particularly with respect to the NYT's election coverage.
  • “You know what a sign of love is, in this family? It’s if you come home and the elevator is on the ground floor,” says Linda. “Because that means whoever came home before you walked up twelve flights of stairs.” Fantastic article about Jay Maisel's house.
01
August
2008

games

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Back from Develop

So that was Develop.

To put it in a nutshell - or at least, what I remember that can be bounded by a nutshell:

strong ideas, building bands, Kirks and Picards, theatre, cultural studies, mise en scène, horror through constraint, good individuals versus great teams, cultural studies, importing the wrong ideas about movies, rather good chocolate cakes, putting many names to faces, impromptu One Life Left appearance, listening to children, being a good teacher, nuArgs, still needing to play Chain Factor, developers’ main hatred of Flash being its lack of IDE (and static typing), all games are alternate realities, feelies, importance of good user-testing, importance of realistic user-testing, input-behaviour-control, cybernetics as model for AI, de-emphasising behaviour in favour of farming out to concepts, fish and chips in a Hove park, sea air, 2K Boston’s virgin-hiring practices, Kotaku-headline meme, lists of fantasy movies, The Final Countdown on four-player Band Brothers DX, raspberry coffee.

As for my talk, it seemed to go pretty well and people were positive. I’ll try to get it up within the week. I’ve also got some notes from a few sessions I’d like to write up, because my web and design readers might enjoy them. Doing that might make sense of some of those notes.

Thanks to everybody who made it so memorable: it was a pleasure to meet you all.

29
June
2008

NLGD wrap-up

As mentioned earlier, I spoke at the NLGD Festival of Games conference in Utrecht a few weeks ago; it’s only now that I’ve got time to write it up.

I had a lot of fun: I got to meet a lot of smart people and as well as seeing some excellent presentations, on everything from interaction design to data visualisation, from storytelling to mobile play. I also got to participate in one of the best beer tracks I’ve seen in recent years, and met lots of lovely, smart, switched-on people and talk to (and at) them at length. I’ve got reams of notes to condense at some point, and lots of happy memories; in my books, that’s a success. Many thanks to the organisers, and to everybody who made me feel so welcome and who engaged me in chat.

I’d love to put the talk online, but you’ll have to wait a few more weeks; I’m going to be presenting a slightly tweaked version of the talk at the Develop conference in Brighton (as part of its Online track). Have no fear, though: once I’m done in Brighton, the slides and notes will all be online.

In the meantime, you might be interested in a brief interview I did with Gamasutra, which is now online, and which touches on some of the topics both of my own session and the rest of the conference.

08
June
2008

Upcoming Conference: NLGD

Some exciting news: I’m going to be talking at NLGD, the Dutch Festival of Games in Utrecht, in two weeks time.

I’m going to be talking about “What games can learn from social software”. There’s lots of interesting stuff going in social software and Web 2.0 as a whole that really isn’t permeating far enough into the games industry - yet - so this talk is designed as an overview of some of the more interesting (and not immediately obvious) aspects of social software, and how they might apply to games. I think it should be both fun and informative, and despite the usual pressures, I’m looking forward to writing it a lot.

The talk itself is spun out of my session at Gamecamp, which turned out to be incredibly successful - lots of great discussion and enthusiastic feedback.

And so I’m going to Utrecht. Looking forward to it, if only because it’s always exciting to attend a conference outside your core interests. I’ve spoken about games before, but never to the games industry, so that’ll be quite exciting: lots of new people to meet, lots of new perspectives to hear.

20
April
2008

Gamecamp

It’s been linked up all over the place, but I may as well link it again: the Guardian are running Gamecamp, a one-day unconference about games and play, on the third of May, and I’m going to be there, cooking up some nefarious quiz-shaped entertainment with some of the usual suspects such as Dan, James, Lee, and a few others.

Obviously, it being an unconference, everyone attending is encouraged to talk, and I’m working on thinking up a session - but about what, I have no idea. Or perhaps I have too many. I’m hoping to do something along the lines of tight criticism - something detailed and focused. And I’m not sure what sort of games to talk about yet. But I’ll work something out, and I’m looking forward to what the other participants will bring.

Like most events suffixed -camp, it’s going to sell out fast. Tickets are available from Monday April 21st. If you’re interested in coming, good luck getting one. It’ll be fun to see you - and if you’re interested, I’ll gladly corner someone for a game of Lost Cities

15
June
2007

design

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Reboot 9: notes now online

My notes from Reboot 9 are now online. Forgot to mention this when I did it last week, so am now making up for lost time.

When I say “notes”, I mean my notes on other people’s talks (as opposed to the notes on my own talk, which have been much requested and which are still in the pipeline).

Anyhow, do check them out if you’re curious as to what went on. They’re vaguely useful if you weren’t there; most things in [square brackets] are me extemporising, rather than anything the speaker said.

05
March
2007

Notes on the Future of Web Apps 2007

It’s been about two week since I went to FOWA2007 in London, and I’ve been meaning to write it up for a while. It was an… interesting experience, and I’ve been trying to find a way to frame why that is. Speeding on a train back from the provinces to London seemed a good way to concentrate my thoughts.

Last year’s FOWA was great: a one-day conference for

19
February
2007

design

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Future of Web Apps 2007

A straight-up announcement post here: I’m going to be at Future of Web Apps in Kensington for the next two days. I’m reasonably identifiable (redhead, sideburns, goatee) and I’ll probably have a neck-badge that says “Developer” on it.

I think it’ll be even better than last year’s, in part because it’s spread over two days, and there are more gaps for socialising. So if you don’t see me in the hall, grab me outside it. I won’t be around on the Tuesday night due to prior commitments (The Long Blondes at the Astoria, hurrah) but will definitely be up for much in-pub ranting on the Wednesday. So: do say hello if you’re going to be there, and maybe we can bat some ideas around.

15
October
2006

design

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Some belated thoughts on d.Construct 2006

d.Construct 2006 was well over a month ago, now, but I’ve simply been so busy since then that I just haven’t had a moment to write up my experiences.

d.construct is a “grass-roots” web conference in Brighton, run by the nice chaps from Clearleft. It only lasts a day, and, at £75+VAT, it’s insanely good value. I don’t want that last fact to go unnoticed. It was also a great lineup of speakers, including Thomas Vanderwal, Jeremy Keith, Simon Willison, Paul Hammond, Jeff Barr, and Jeff Veen. £88 just to hear all of them speak is, any way you look at it, a very good deal. And then, of course, there’s the all the networking and the chat and the the pub, with four-hundred web-types who descended on Brighton, which is often the highlight of any conference.

When I filled in my feedback form, I realised I didn’t have time to write what I really wanted to say. So I put down the improvements that were the easiest to fix (and, it seems, the most universally agreed upon): more legroom, more power sockets.

Beyond that, what I had to say wasn’t so appropriate for a feedback form, as I’m not quite show how to improve upon my criticisms. But I still think it’s worth putting them down in writing.

At the heart of d.construct is a very good event. I enjoyed this year’s event a lot. But I think there are some areas that could perhaps be improved - or at least addressed - in future years.

First of all, the format. d.construct is much like the Carson Systems’ Future of Web Apps events - it’s a series of speakers talking, one at a time, one after another, in a big auditorium. It’s not stranded or streamed. At the same time… it’s a bit intimidating in that people tend not to want to break out of it. The moment you introduce two or more strands, attendees begin to realise that perhaps they don’t want to go to either talk, and so they decamp to the back room to mingle and chat. And d.construct had a great “back room”, with power, refreshments, and tons of space. As it was… everyone piled into the hall for every session, regardless of whether or not it interested them. Quite often, I saw a number of people ignoring the talk to concentrate on their iPhoto session, and then dumping their latest pictures onto Flickr. I’m sure they could have done that “out back”, or, more likely, found people to talk about things they were interested in. I cut Aral Balkan’s Flash talk - because, whilst I’m a client-side developer, I have zero interest in Flash - and was disappointed to only find about six people hanging around out back, and one or two in the pub around the corner. The chat I had during the session I skipped was great.

I also found the angle a little curious. d.construct, whilst pitching itself as a “web application and Web 2.0 conference”, is very much a web conference coming from the front end. I was disappointed when Jeremy came over very apologetic that he was even showing code at all during his presentation - and it wasn’t really very complex at all. In the end, no matter how many wireframes and PSDs are drawn, websites only exist in code, and I get frustrated when people have to shy away from that kind of expression.

Similarly, I was a bit frustrated that he managed to talk about REST without mentioning HTTP verbs (GET/POST/PUT/DELETE), as they’re as important to the RESTian concept as the URL structure. But I can understand - given what appeared to be the conference’s target audience - why this was the case. It also meant that Jeff Barr got a slightly raw deal - he was going first, and he was easily the most “corporate” of the speakers, but I thought his talk was a great balance of explaining some of the awesome work Amazon are currently doing, and demonstrating how real users have made use of it. But, if you don’t get the importance of S3 or especially EC2 (which is, in some ways, revolutionary), it just sounds like corporate buzzwordiness.

And I was also frustrated by this because the more general-purpose or front-end talks - Thomas Vanderwal’s IA session on tagging (a pretty complete history and explanation of tagging) and Jeff Veen’s phenomenal closing session - were both reasonably high-level (in terms of what they’re discussing) and well received. And for good reason - Veen was absolute dynamite.

Maybe it’s because Clearleft themselves are, primarily, a front-end consultancy, but I don’t want to trivialise things that far or make such bold assumptions. It might just be that it’s the best common ground over which to bring people in the UK together. But I think there’s interesting things about development to be expressed to general audiences, especially given that buzzword-of-the-moment AJAX is all about the point where the front- and back-ends join. And I’m concerned that whilst Web 2.0 (however you understand that phrase) advocates a more holistic, interconnected web, the design and build process is becoming ever-less holistic.

But I don’t want to be a complete downer. Like I said, it was a great-value conference, at which I met many interesting people, and the speakers were all excellent. Maybe next year it will move to multiple tracks; maybe it’ll broaden its scope. Either way, I’m still going to go; it’s a great mixer of an event, and it’s nice to go to something that’s not in London for once. My congratulations to Richard, Andy, and Jeremy on its success; I hope my comments aren’t taken too hard nor too negatively. And I hope you can see why I didn’t quite have time or space to condense them on the feedback form.

Update: One thing I forgot to mention, that’s surely worth a big plus point, is that the “female quota” at this conference was very high. I’m sure that sounds awfully patronising, but given the amount of coverage of “why women won’t go to conferences” (see Mike Kuniavsky on this), it was interesting to note a percentage well into the double figures - I’d say about 20%+, at least. Whether this is because of the front-end focus - or, rather, the less-threatening, less-technical focus - I don’t know, and again, don’t want to trivialise. But bonus marks for this, for sure.)

Links & notes for this month

Endnotes