• "I was hoping that Simon Starling [would engage with CGI as a medium creatively]. But he didn't – he used it _invisibly_. CGI is always used invisibly. You're not supposed to see the seams. It's supposed to appear like it's not CGI in order to fool the eye and boggle the mind. Sadly (for me and probably no-one else) CGI was again denied the opportunity to do anything more than _facilitate_." I enjoyed Starling's piece, but this is astute and fair criticism. (I'm rather taken with Alan Warburton following his Spherical Harmonics at the Photographer's Gallery. All of CGWTF is very good.)
  • "This is short film I worked on a while ago called "Avatar Days"… It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life…but as their Avatars." Lovely.
  • "Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like." My old URL for this no longer works, but fortunately, this one does.
  • "The commercial worked on Lucas but a few years later, the computer graphics group at ILM was sold by Lucas to Steve Jobs for $5 million and became Pixar. Loren Carpenter is still at Pixar today; he's the company's Chief Scientist." Marvellous.
  • "slideViewer (a jQuery image slider built on a single unordered list)". Which looks nifty.
  • "Flicking over to the old graphics — and I, for one, found it almost impossible not to do so on every screen — shows you the game as you originally experienced it, and it looks completely different. Suddenly you remember the old imagery too. Conceptual memory gives way to visual memory, in a clear illustration of how the mind functions on different levels. It’s an odd experience, first thinking you recognise something, then discovering that the original was in fact quite different, but that you now remember that too, as additional detail. In one way it’s a contradiction, and in another it’s sharper focus." Emmett on the Monkey Island remake, and the ability to dynamically swap between old and new interfaces.