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  • The Most Boring Game of the Year | Edge Online
    "The walkthrough posted by Lee Beng Hai belongs in a “best games writing” list somewhere, not so much for the prose, but for the depth of his coverage and the gratitude I feel for it, like he’s the first guy in my tribe to wander into the jungle and come back with all his limbs." Chris Dahlen on why nobody's writing about Demon's Souls, but everybody's playing it. (Also: "It’s not “flow”, because flow implies progress; it’s more like tantric sex with a slide rule" is a brilliant analogy).
    (tags: chrisdahlen games complexity demonssouls engrossment )
  • tobi's clarity at master – GitHub
    "Clarity is a Splunk like web interface for your server log files. It supports searching (using grep) as well as trailing log files. It has been written using the event based architecture based on EventMachine and so allows real-time search of very large log files. If you hit the browser Stop button it will also kill the grep / tail utility."
    (tags: logs server webserver analysis utility ruby )
  • JSGB v.0.02: a JavaScript Nintendo GameBoy Emulator and Debugger
    "a JavaScript GameBoy Emulator" Blimey.
    (tags: javascript games gameboy emulator nintendo bonkers )
  • A Common Nomenclature for Lego Families by Giles Turnbull – The Morning News
    "Every family, it seems, has its own set of words for describing particular Lego pieces. No one uses the official names. “Dad, please could you pass me that Brick 2×2?” No. In our house, it’ll always be: “Dad, please could you pass me that four-er?”" So true. I'm trying to recall our own nomenclature.
    (tags: language lego nomenclature slang argot families building making )
  • Tale of Tales » Interview with Frank Lantz
    Great interview with Lantz, expanding on his "games aren't media" angle and some other interesting points on aesthetics; totally marred by Michaël Samyn's trolling of a comment thread (on his *own* company's blog). Still, read the top half!
    (tags: games interview taleoftales franklantz media play rules aesthetics )
  • Beautiful Data | O'Reilly Media
    "With this unique book, programmers, administrators, and others who handle data can learn by example from the best data practitioners in the history of the field. Modeled after O'Reilly's highly-acclaimed book, Beautiful Code, Beautiful Data lets readers look over the shoulders of prominent data designers, managers, and handlers for a glimpse into some of the most interesting projects involving data. In an engaging narrative format, the authors think aloud as they explain their work, highlighting the simple and elegant solutions to problems they encountered along the way." Oh. This could be lovely.
    (tags: book publishing data visualisation informatics oreilly )
  • Gamasutra – Features – Game Writing From The Inside Out
    This is both good and bad in places; I'm not totally convinced by the "What would players rather shoot — a wall, or a Nazi?" argument, but I'm very interested (as per my previous writing on Far Cry 2) in notions of non-player characters as protagonist; the player as lens through which story emerges, rather than hero of said story. Stuff to think on, for sure, but I'm still working out how to respond to this; I'm not sure it fulfils its goal of discussing "how writers and designers can collaborate smoothly and successfully"; it just shows me some examples.
    (tags: design games writing narrative story structure protagonist )
  • Rands In Repose: The Makers of Things
    "We are defined by what we build. It’s not just the engineering ambition that designed these structures, nor the 20 people who died building the Brooklyn Bridge. It’s that we believe we can and decide to act." This is good.
    (tags: history making newyork engineering construction building inspiration )
  • Photojojo » How to Develop Film Using Coffee and Vitamin C! Srsly!
    Chemically, this makes sense, but I'd never thought this might be possible.
    (tags: homebrew photography film processing developing )
  • Goodbye Dubai | Smashing Telly – A hand picked TV channel
    "Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
    (tags: culture recession cities business economics building dubai collapse )
  • The Space Game – Real Time Strategy Game by David Scott – Candystand.com
    Very, very good – reminds me a bit of Galcon, but it's much more resource-driven and less twitchy. Nice and simple, and well-executed.
    (tags: flash games strategy spcae resourcemanagement )
  • SupersizedMeals.com – The Meat Ship
    "Arrrr me harteys. Thar be a meatship ahead in the oven…. Floating high on the 17,000 calorie seas, made with Bacon, sausages, pastry, mince, it's all meat, and it's coming to rape and pillage your arteries! Har har!" Uh-oh.
    (tags: bacon food cooking meat heartattack )
  • Versus CluClu Land: The Game as Total Artwork
    "The key point, it seems to me, is to recognize that gameplay has tonality. Just as music, a non-representational medium, can evoke certain moods and emotions, game mechanics can elicit emotional states." Some good thoughts here about games as Gesamtkunstwerk.
    (tags: games iroquoispliskin mechanics wagner gesamtkunstwerk tonality thought )
  • Adactio: Journal—Magnoliloss
    "The only difference between the end of Pownce and the end of Magnolia was that just one of those pieces of plug-pulling was planned. From the perspective of the people running those services, that’s a huge difference. From my perspective as an avid user of both services, it felt the same."
    (tags: community socialcontract users dataloss recovery shutdown ending magnolia pownce )
  • The spaces between: the iPhone's first design-nerd game, Kern – Offworld
    "The game's hook is quite simple: upper-case Helvetica words fall slowly from the top of the screen, and you drag a missing letter from each to its properly kerned spot. The closer you are and the faster you manually drop the word, the better you do. Miss your goal by an inch and you lose a life… errr, ligature, which you can gain back by being right on the spot." Hah! Must try that.
    (tags: games iphone type typography kerning )
  • Matt Webb's 100 Head Cattle Drive 2008
    "PROBLEM: There is no way I can justify to myself spending that much money on plastic cows. Really, there is no way. WIN-WIN: I could however justify giving that same amount of money, or more, to a worthwhile charity. That would be an easy thing." Matt wants cows, in return for giving money to charity.
    (tags: cows ungulates charity mattwebb nonsense goodcause )
  • LittleBigWorkshop.com
    Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
    (tags: videogames sony mediamolecule littlebigplanet play development creativity social )
  • STREET WITH A VIEW: a project by Robin Hewlett & Ben Kinsley
    "On May 3rd 2008, artists Robin Hewlett and Ben Kinsley invited the Google Inc. Street View team and residents of Pittsburgh’s Northside to collaborate on a series of tableaux along Sampsonia Way. Neighbors, and other participants from around the city, staged scenes ranging from a parade and a marathon, to a garage band practice, a seventeenth century sword fight, a heroic rescue and much more…" Lovely.
    (tags: streetview performance google art tableaux pittsburgh )
  • Gamasutra – Kotick: Vivendi Titles Dropped Due To Lack Of Sequel Potential
    '"With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us," Kotick said.' Kotick is very serious about his use of the word 'exploit'.
    (tags: games business franchise activision blizzard activisionblizzard bobbykotick sequel awful )
  • Gamasutra – Kotick: Guitar Hero Song Creator Might Be Our 'Newest Subscription Opportunity'
    ""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
    (tags: bobbykotick activision guitarhero ugc subscription crazy insane )
  • OBAMA by *spacecoyote on deviantART
    Beautiful.
    (tags: obama okami pastiche illustration games lovely politics election )
  • Relevant History: Reflections on tinkering
    "As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop– not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others– will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
    (tags: tinkering hacking technology making opensource building craft prototyping learning education )
  • World of Goo Player Profiles
    Visualising the heights of people's towers by importing their savegame. Lovely.
    (tags: worldofgoo games statistics highscore visualisation )
  • howies® – Push the bees where they want to go
    "By understanding the way bees respond to all the different aspects of the natural world, the beekeeper is able to recover his own relationship to the natural world through bees."
    (tags: bees beekeeping nature systems world )
  • Dubious Quality: Guitar Hero Cow Tour
    "Every time Bobby Kotick opens his mouth, I see a giant cow with "GUITAR HERO" branded on its side, and Bobby Kotick is squeezing two teats as fast as he can."
    (tags: activision blizzard guitarhero cashcow quotation )

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