• "…one point I wanted to make, to all those agencies that have decided that making products is the future. That's a laudable and intelligent aim, but it took five years for BERG to go from here to here. And they're really good. They had to be focused and ambitious, working really hard. This isn't stuff you can just chuck out the back of a creative technology department  Just a thought." Yeah, there is that.
  • "Little Printer lives in your home, bringing you news, puzzles and gossip from friends. Use your smartphone to set up subscriptions and Little Printer will gather them together to create a timely, beautiful mini-newspaper." Little Printer sees the light of day. So, so excited to finally see it in the world; can't wait to see it in other homes. (And: beautiful work on the design – industrial, brand, web, the whole package).
  • "We are making a model of how a product is, to the degree that we can in video. We subject it to as much rigour as we can in terms of the material and technological capabilities we think can be built.

    It must not be magic, or else it won’t feel real.

    I guess I’m saying sufficiently-advanced technology should be distinguishable from magic." This is a lovely pulling-together of things from Matt J, and really manages to express the notions of "physics" and "rulesets" that I always enjoyed so much.

  • "Unlike the iPhone and Android apps, which are built on feeds from the website, this one actually recycles the already-formatted newspaper pages. A script analyses the InDesign files from the printed paper and uses various parameters (page number, physical area and position that a story occupies, headline size, image size etc) to assign a value to the story. The content is then automatically rebuilt according to those values in a new InDesign template for the app.

    It’s not quite the “Robot Mark Porter” that Schulze and Jones imagined in the workshops, but it’s as close as we’re likely to see in my lifetime. Of course robots do not make good subs or designers, so at this stage some humans intervene to refine, improve and add character, particularly to the article pages. Then the InDesign data goes into a digital sausage machine to emerge at the other end as HTML." Niiiiice.

  • "It is a sign in a public space displaying dynamic code that is both here and now. Connected devices in this space are looking for this code, so the space can broker authentication and communication more efficiently." Gorgeous, thoughtful work as ever; I completely love the fact the phone app has no visualisation of the camera's input. Timo's point, about how the changing QR code seems to validate it more, seems spot-on, too.
  • "Occasionally, as we discuss designs and possibilities, Nick gets a look in his eyes, like he’s going to have punch physics in the brain. Physics looks back at him like a spoilt four year old teasing a doberman. It’s the best stand off you’ve ever seen." I have seen this look.
    (tags: berg weeknotes )

The next step on the journey

21 February 2011

Two years ago, I joined Berg – or Schulze & Webb, as it was still called then. I was the first employee not called Schulze or Webb.

Looking back, February 2009 seems like an age away, when it’s only two years. And yet: so much has happened at the company in that time; just being in the studio to experience that work, those people, those moments, has been a privilege.

Sad news: towards the end of this month, I’m leaving. Sad because the studio stereo is always playing good tunes, the work is great, the people – and let’s face it, not “people”, but “my friends” – are genuinely brilliant. I am not leaving because things are bad; I am leaving when things are, by anyone’s standards, great.

I’m going to be joining Hide & Seek. My job title will be game designer. It’s a company brimful with great work, great clients, and brilliant people.

If you know me, or have read this site for a while – and have followed the links, the posts, the ramblings, the talks, my interests – then I’m sure you’ll understand exactly why I’m taking this step. It’s a great opportunity, with a small, growing, exciting company, that taps right into my passions, and asks me to put my money where my mouth is. It’s designing games in their broadest and best sense: digital, physical, table, street, paper, plastic. The whole, wonderful, broad church.

In his enormously kind post on the Berg site, Matt quite rightly talks about the way we take culture into the world as we travel between destinations. I’m excited about what Hide & Seek are going to teach me, what I’ll learn every day; I’m also excited by what’s in my travelbag to take to them – my strange mishmash of code and technology and design and books and writing. Who knows what’ll happen when we put the whole shebang together, but I have a feeling it’ll be good.

And so, happysad for the past but looking to the future – in a manner that feels like there should be a German portmanteau for it – this is the next step on the journey.

I know that I shall miss everyone at Berg dreadfully, and I shall watch them all fondly, eagerly, from afar, excited for their future. I hope it is as brilliant as it deserves to be.