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GSW/Gamasutra's write-up of Eric Chahi's Another World retrospective. Marvellous stuff in here, about the organic, improvisational manner of development, which explains why the beginning is perhaps the most striking impression the game leaves – it had a disproportionate amount of time spent on it. Some nice insight from Chahi; what a creation.
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Porting a short segment of Another World to Javascript and Canvas. Bonkers, but impressive.
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"It is difficult and sad to leave Flickr but I have no regrets. If you asked me whether I'd do it again and what I'd do differently I'd tell you that I'd do it again in a heartbeat and the only thing I'd change would be to try to do it harder and louder and faster than we already did. The good news is that I've accepted a position to frolic around and play with the trouble-makers that are Stamen Design because "it seems like too good an opportunity and one that I would always wonder about if I'd said no"." This is awesome and exciting.