"Proteus, in the end, helps me move further into a design philosophy that avoids blacks and whites, finding a comfortable home in the much less solid greys. Videogames aren’t about mechanics. They aren’t about visual or audio either. They aren’t about the ideas of the author or about the experience of the player. They aren’t about story or actions or strategy. They aren’t about controllers or processors or screens. They aren’t about technology or culture or ritual.
Videogames are a combination of all these factors, or a combination of some of these factors. Videogames are whatever we want them to be. For Ed Key and David Kanaga, while making Proteus, videogames are about the beauty of walking, looking, and listening." However much I bang on about rules/systems/you know the score, I still very much agree with this. I still like the abstract.