29
November
2009

Links

Tagged as:
, , , , , .

  • "As Hecker suggested, though, that crucial consideration of the "why" of game development — along with related questions like "What are you trying to say to people?" or "What influenced this?" or "Are you trying to say anything at all?" — seems to be less important in this medium than it is elsewhere. That's understandable, since "fun" can be pursued for its own benefit, and to great and impressive effect. Surely we've got that covered by this point, though, and there's bandwidth for more." Chris Remo thinks out loud for a bit.

0 comments on this entry to date. Add your own.

Post a comment:

Please note that your comment may be moderated, and as such might not appear immediately.

Comments will be closed on March 29, 2010.

Similar posts to this one

My links and notes for this day

Endnotes