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	<title>Comments on: Rose Ball, and consensual play</title>
	<atom:link href="http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/feed/" rel="self" type="application/rss+xml" />
	<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/</link>
	<description>a weblog by Tom Armitage</description>
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		<title>By: Tom</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-144173</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 13 Apr 2009 08:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-144173</guid>
		<description>You&#039;re bang on, d3v; I&#039;ll correct that ASAP.</description>
		<content:encoded><![CDATA[<p>You&#8217;re bang on, d3v; I&#8217;ll correct that ASAP.</p>
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		<title>By: d3v</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-144146</link>
		<dc:creator>d3v</dc:creator>
		<pubDate>Mon, 13 Apr 2009 02:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-144146</guid>
		<description>That&#039;s technically not a &quot;practice mode game&quot; since you can&#039;t get KO&#039;ed in practice mode (it&#039;s versus mode set to  best of 7).</description>
		<content:encoded><![CDATA[<p>That&#8217;s technically not a &#8220;practice mode game&#8221; since you can&#8217;t get KO&#8217;ed in practice mode (it&#8217;s versus mode set to  best of 7).</p>
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		<title>By: Shibbs</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-144107</link>
		<dc:creator>Shibbs</dc:creator>
		<pubDate>Sun, 12 Apr 2009 18:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-144107</guid>
		<description>Try out Joust in TimeSplitters 2.  Chasm stage in Gladiator mode, one hit kill, melee only.  One dude stands on one end of the bridge and the other proclaims their battle cry and the other does theirs, and joust.  A normal game to 5 takes about 20 mins.</description>
		<content:encoded><![CDATA[<p>Try out Joust in TimeSplitters 2.  Chasm stage in Gladiator mode, one hit kill, melee only.  One dude stands on one end of the bridge and the other proclaims their battle cry and the other does theirs, and joust.  A normal game to 5 takes about 20 mins.</p>
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		<title>By: TychoTychoTycho</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-144065</link>
		<dc:creator>TychoTychoTycho</dc:creator>
		<pubDate>Sun, 12 Apr 2009 04:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-144065</guid>
		<description>I play manhunt in GTA IV. You turn off the radar, give a description of your location, and try not to get killed. It&#039;s kind of like Marco Polo.</description>
		<content:encoded><![CDATA[<p>I play manhunt in GTA IV. You turn off the radar, give a description of your location, and try not to get killed. It&#8217;s kind of like Marco Polo.</p>
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		<title>By: Mark Jaquith</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-143807</link>
		<dc:creator>Mark Jaquith</dc:creator>
		<pubDate>Fri, 10 Apr 2009 03:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-143807</guid>
		<description>My family played Energy Sword Arena in Halo 2.

We&#039;d play on the Lockout level, which is centered around a medium-sized square arena with multiple entry points. Everyone would have the energy sword. There would be a predetermined order. The first two people would enter the arena. One sword slash would do you in. The next person in the rotation would then immediately enter and challenge the victor. Everyone else would patiently stand around, outside the arena, waiting their turn. The victor has to be aware of the order, so he knows where his next enemy is coming from. Some of the entry points are high, so sometimes you&#039;d kill someone, and then turn around to look for the next person entering the ring, and you&#039;d get slashed from above, because that person had already jumped in before the other person&#039;s body had hit the floor. Bunches of fun.</description>
		<content:encoded><![CDATA[<p>My family played Energy Sword Arena in Halo 2.</p>
<p>We&#8217;d play on the Lockout level, which is centered around a medium-sized square arena with multiple entry points. Everyone would have the energy sword. There would be a predetermined order. The first two people would enter the arena. One sword slash would do you in. The next person in the rotation would then immediately enter and challenge the victor. Everyone else would patiently stand around, outside the arena, waiting their turn. The victor has to be aware of the order, so he knows where his next enemy is coming from. Some of the entry points are high, so sometimes you&#8217;d kill someone, and then turn around to look for the next person entering the ring, and you&#8217;d get slashed from above, because that person had already jumped in before the other person&#8217;s body had hit the floor. Bunches of fun.</p>
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		<title>By: ryan</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-143791</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Fri, 10 Apr 2009 01:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-143791</guid>
		<description>I&#039;ve played several thousand games of Rocket Race, it&#039;s a great game provided certain honor rules (what you call consensual play) are observed.  

The game was basically killed in regular matchmaking because honor rules usually weren&#039;t observed, and thus easily griefed.  But it has lived on in customs where peer pressure/group norms keep things in check.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played several thousand games of Rocket Race, it&#8217;s a great game provided certain honor rules (what you call consensual play) are observed.  </p>
<p>The game was basically killed in regular matchmaking because honor rules usually weren&#8217;t observed, and thus easily griefed.  But it has lived on in customs where peer pressure/group norms keep things in check.</p>
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		<title>By: Scott</title>
		<link>http://infovore.org/archives/2009/04/09/rose-ball-and-consensual-play/comment-page-1/#comment-143759</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 09 Apr 2009 20:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=2602#comment-143759</guid>
		<description>We used to play a mode called &quot;Gentleman&#039;s Duel&quot; in Halo. 1 hit kills, rockets only. Two players stand as far away from each other as possible, at opposing ends of the map if possible. Each takes aim. On the count of 3, they fire. First fella to catch a rocket from 1000 yards loses.</description>
		<content:encoded><![CDATA[<p>We used to play a mode called &#8220;Gentleman&#8217;s Duel&#8221; in Halo. 1 hit kills, rockets only. Two players stand as far away from each other as possible, at opposing ends of the map if possible. Each takes aim. On the count of 3, they fire. First fella to catch a rocket from 1000 yards loses.</p>
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