<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Momentum</title>
	<atom:link href="http://infovore.org/archives/2008/12/02/momentum/feed/" rel="self" type="application/rss+xml" />
	<link>http://infovore.org/archives/2008/12/02/momentum/</link>
	<description>a weblog by Tom Armitage</description>
	<lastBuildDate>Sun, 08 Apr 2012 09:50:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Brinstar</title>
		<link>http://infovore.org/archives/2008/12/02/momentum/comment-page-1/#comment-125344</link>
		<dc:creator>Brinstar</dc:creator>
		<pubDate>Tue, 09 Dec 2008 08:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=1822#comment-125344</guid>
		<description>Great post! I really enjoyed the angle you used to approach discussing the game. Definitely more interesting than yet another discussion on how people think Mirror&#039;s Edge should be reviewed (though admittedly, I do have my gripes on that point regarding many of the critiques I have read). I completely agree that DICE have done a great job of capturing movement and momentum for this game, and I share your frustrations regarding the stop/start that peppers it, although I actually don&#039;t mind the cutscenes -- I look forward to them.</description>
		<content:encoded><![CDATA[<p>Great post! I really enjoyed the angle you used to approach discussing the game. Definitely more interesting than yet another discussion on how people think Mirror&#8217;s Edge should be reviewed (though admittedly, I do have my gripes on that point regarding many of the critiques I have read). I completely agree that DICE have done a great job of capturing movement and momentum for this game, and I share your frustrations regarding the stop/start that peppers it, although I actually don&#8217;t mind the cutscenes &#8212; I look forward to them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Games Criticism &#171; Pixel-love</title>
		<link>http://infovore.org/archives/2008/12/02/momentum/comment-page-1/#comment-125224</link>
		<dc:creator>Games Criticism &#171; Pixel-love</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=1822#comment-125224</guid>
		<description>[...] already highlighted Tom Armitage and Offworld in the past week, and I&#8217;d like to add Duncan Fyfe and Iroquois Pliskin. Both of [...]</description>
		<content:encoded><![CDATA[<p>[...] already highlighted Tom Armitage and Offworld in the past week, and I&#8217;d like to add Duncan Fyfe and Iroquois Pliskin. Both of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Infovore: Momentum &#171; Pixel-love</title>
		<link>http://infovore.org/archives/2008/12/02/momentum/comment-page-1/#comment-124538</link>
		<dc:creator>Infovore: Momentum &#171; Pixel-love</dc:creator>
		<pubDate>Wed, 03 Dec 2008 16:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=1822#comment-124538</guid>
		<description>[...] and I&#8217;ll be highlighting standout work on this as and when I find it. This week, Tom Armitage posted an excellent critique of Mirror&#8217;s Edge at his blog Infovore, which was a really refreshing change from reading the usual &#8220;me [...]</description>
		<content:encoded><![CDATA[<p>[...] and I&#8217;ll be highlighting standout work on this as and when I find it. This week, Tom Armitage posted an excellent critique of Mirror&#8217;s Edge at his blog Infovore, which was a really refreshing change from reading the usual &#8220;me [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: this and that for 2008-12-02 - the prophet king governance</title>
		<link>http://infovore.org/archives/2008/12/02/momentum/comment-page-1/#comment-124429</link>
		<dc:creator>this and that for 2008-12-02 - the prophet king governance</dc:creator>
		<pubDate>Wed, 03 Dec 2008 04:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=1822#comment-124429</guid>
		<description>[...] http://infovore.org/archives/2008/12/02/momentum/ gronks Mirror&#8217;s Edge rather well. It&#8217;s a head shift. in reply to cameronmstewart [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://infovore.org/archives/2008/12/02/momentum/" rel="nofollow">http://infovore.org/archives/2008/12/02/momentum/</a> gronks Mirror&#8217;s Edge rather well. It&#8217;s a head shift. in reply to cameronmstewart [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2008-12-02 - the prophet king governance</title>
		<link>http://infovore.org/archives/2008/12/02/momentum/comment-page-1/#comment-124404</link>
		<dc:creator>links for 2008-12-02 - the prophet king governance</dc:creator>
		<pubDate>Wed, 03 Dec 2008 02:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=1822#comment-124404</guid>
		<description>[...] Infovore » Momentum Mirror’s Edge is most notably for being a first-person game where shooting is pretty much optional and, a lot of the time, inadvisable. Instead, it places the act of motion itself front and centre: as Faith, a “runner” (the game’s parlance for traceur) you dart through the City as a free-running courier, free from the tight grips of a police state. Motion is the enemy of lockdown; running the alternative to putting up and shutting up. (tags: xbox space innovation gaming games critique) [...]</description>
		<content:encoded><![CDATA[<p>[...] Infovore » Momentum Mirror’s Edge is most notably for being a first-person game where shooting is pretty much optional and, a lot of the time, inadvisable. Instead, it places the act of motion itself front and centre: as Faith, a “runner” (the game’s parlance for traceur) you dart through the City as a free-running courier, free from the tight grips of a police state. Motion is the enemy of lockdown; running the alternative to putting up and shutting up. (tags: xbox space innovation gaming games critique) [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

