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	<title>Comments on: Killing Jeff: Epilogue</title>
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	<link>http://infovore.org/archives/2008/06/04/killing-jeff-epilogue/</link>
	<description>a weblog by Tom Armitage</description>
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		<title>By: links for 2008-06-06 (Leapfroglog)</title>
		<link>http://infovore.org/archives/2008/06/04/killing-jeff-epilogue/comment-page-1/#comment-86567</link>
		<dc:creator>links for 2008-06-06 (Leapfroglog)</dc:creator>
		<pubDate>Fri, 06 Jun 2008 06:31:55 +0000</pubDate>
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		<description>[...] Infovore » Killing Jeff: Epilogue Tom wraps up his examination of an interesting little story-line in GTA IV. (tags: gtaiv games stories narrative morality storytelling grandtheftauto) [...]</description>
		<content:encoded><![CDATA[<p>[...] Infovore » Killing Jeff: Epilogue Tom wraps up his examination of an interesting little story-line in GTA IV. (tags: gtaiv games stories narrative morality storytelling grandtheftauto) [...]</p>
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		<title>By: Prophet King Governance Press &#187; links for 2008-06-06</title>
		<link>http://infovore.org/archives/2008/06/04/killing-jeff-epilogue/comment-page-1/#comment-86555</link>
		<dc:creator>Prophet King Governance Press &#187; links for 2008-06-06</dc:creator>
		<pubDate>Fri, 06 Jun 2008 04:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://infovore.org/?p=1255#comment-86555</guid>
		<description>[...] Infovore » Killing Jeff: Epilogue (tags: videogames stories) [...]</description>
		<content:encoded><![CDATA[<p>[...] Infovore » Killing Jeff: Epilogue (tags: videogames stories) [...]</p>
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		<title>By: Kars</title>
		<link>http://infovore.org/archives/2008/06/04/killing-jeff-epilogue/comment-page-1/#comment-86393</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Thu, 05 Jun 2008 08:28:48 +0000</pubDate>
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		<description>It&#039;s nice to read about how this storyline is wrapped up. Thanks for taking the time to write it up. 

I can&#039;t help but feel that, ultimately, the major events in this &#039;arc&#039; are all set-pieces that you as a player have hardly any control over. Which is not bad per se - it ads color to the world after all - but in this specific case I feel you as a player are deprotagonized and reduced to an extra in someone else&#039;s story. Or am I wrong?</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to read about how this storyline is wrapped up. Thanks for taking the time to write it up. </p>
<p>I can&#8217;t help but feel that, ultimately, the major events in this &#8216;arc&#8217; are all set-pieces that you as a player have hardly any control over. Which is not bad per se &#8211; it ads color to the world after all &#8211; but in this specific case I feel you as a player are deprotagonized and reduced to an extra in someone else&#8217;s story. Or am I wrong?</p>
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